A Detailed Article About Strengths of Other Renderers to Be Inspired By

Hi. I’d like to share this article. It’s very detailed. I hope someone makes a true dispersion shader for really realistic diamonds and skin/organics.

https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwi5wJ6irozSAhUHGpQKHXkMC3kQFggbMAA&url=https%3A%2F%2Fwww.fxguide.com%2Ffeatured%2Fthe-state-of-rendering%2F&usg=AFQjCNEwp2WlGaqX7oUirx4r2jM2sW-73A

VR and MR/AR Would probably not be nauseating if the renders where very photorealistic. Dispersion algorithm could be key.

God bless. Proverbs 31

subject correction *Detailed

What you posted here is no realtime rendering, you can’t get the same quality in realtime rendering and there is not path tracing support etc, so is impossible to make " realistic diamonds" you can make some other ways but working with the realtime tech, in the forums are some glass shaders etc. And expect less to use it in VR…