Hi, we’re using Unreal 5.6.1 and need some assistance with a Build Geometry bug that we’ve encountered.
The specific steps are as follows:
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Select File/NewLevel menu to create a basic level (Test)
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Select File/NewLevel menu again to create an Empty Level(s1)
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Select File/NewLevel menu again to create another Empty Level(s2)
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Add the created EmptyLevels to the Basic Level(see image below)
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Insert arbitrary actor to s1 Level
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Set Visibility of the S1 level to 'False’
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Click Build/Build Geometry(Current Level)
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When reloading a newly created level (test) without saving, or reloading another level, a Fatal error occurs because the actor in s1 cannot be removed, resulting in a memory leak. See the call stack below:
In this situation, there shouldn’t be any problems when reloading a level.