I want to use the basic function of the controller class “SetupInputComponent”, I looked at the Unreal Engine Documentation, it is needed for key bindings and works with the connected input component.
Well, in general, I’m doing everything right, but if you do not execute the Parent logic of this function (Super::SetupInputComponent), then everything crashes. What is the problem? In the source code of the controller class itself, this function is empty and there is nothing in it.
I get access to the functions through the connected input component, in the off it is generally written that in each actor you can get it without any problems.
What is the problem?