Hey, I’ve been confused about this for a while now…
- What should I extend/use to implement a Stats class (strength, stamina etc)?
- If I create my own PlayerController class, do I have to extend a Blueprint from it in order to be able to spawn it?
- Why does autocomplete take 10 seconds to finally kick in in Visual Studio 2013? Is this a C++ thing or a UE4 thing?
I hope my questions make some sense and I’m not just over thinking things.