A couple of questions about save and load (named save slot, i don't know how to load it)

I am really confused about save and load in unreal

when you save a game the slot name is a variable to call to load the saved game ?

i made an editable text to edit the save game name (i checked it works, it saves
the name created by the player)
how i can load that save game with the custom name ?

p.s. i know the picture doesn’t mean much, it’s only to tell you that i used an editable text
to successfully change the slot name of the save.

I am really really confused and it’s days that i am trying to figure out how to do a right
save/load mechanic for my game.

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All you do is use the same slot name, and you get the same stuff back :slight_smile:

i must be honest, it didn’t help me much.

anyway i understand i didn’t give you enough info.

i am trying to do this:

a very simple save and load system
where you start the game and in the main menu’
there are two possibilities:

start a new game

reload a previous saved game

if you start a new game a show level is loaded and you choose
a character (a simple puppet) and the name of the save.
then the game begins and you are in the minimap where if you
reach a checkpoint the save is updated automatically.

if you reload a previous game a widget appear with a list
of 3 slots: the first is now occuped with the first saved game
the other two are ‘empty’.

you click on the first one and the level of minimap is loaded.

There is a way to reach this in a simple manner ?

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Ah, more information :slight_smile:

All of this makes sense, apart from this para

Maybe you mean here: ‘when you restart the game’?

Anyway, the way to do this, is to have four save games :slight_smile:

Three of them are the slot names chosen by the player and hold all your data, and the forth is just to hold the other 3 slot names. Otherwise, you have no way of knowing what the slot names were.

is i meant that.

well, thanks for the advices.
Every new thing i read it pushes me to think that i didn’t understand anything yet. XD

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To be fair, a lot of people stumble with this extra save slot concept.