I am really confused about save and load in unreal
when you save a game the slot name is a variable to call to load the saved game ?
i made an editable text to edit the save game name (i checked it works, it saves
the name created by the player)
how i can load that save game with the custom name ?
p.s. i know the picture doesn’t mean much, it’s only to tell you that i used an editable text
to successfully change the slot name of the save.
I am really really confused and it’s days that i am trying to figure out how to do a right
save/load mechanic for my game.
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All you do is use the same slot name, and you get the same stuff back 
i must be honest, it didn’t help me much.
anyway i understand i didn’t give you enough info.
i am trying to do this:
a very simple save and load system
where you start the game and in the main menu’
there are two possibilities:
start a new game
reload a previous saved game
if you start a new game a show level is loaded and you choose
a character (a simple puppet) and the name of the save.
then the game begins and you are in the minimap where if you
reach a checkpoint the save is updated automatically.
if you reload a previous game a widget appear with a list
of 3 slots: the first is now occuped with the first saved game
the other two are ‘empty’.
you click on the first one and the level of minimap is loaded.
There is a way to reach this in a simple manner ?
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Ah, more information 
All of this makes sense, apart from this para
Maybe you mean here: ‘when you restart the game’?
Anyway, the way to do this, is to have four save games 
Three of them are the slot names chosen by the player and hold all your data, and the forth is just to hold the other 3 slot names. Otherwise, you have no way of knowing what the slot names were.
is i meant that.
well, thanks for the advices.
Every new thing i read it pushes me to think that i didn’t understand anything yet. XD
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To be fair, a lot of people stumble with this extra save slot concept.