So first time using Destructible meshes in UE4 and I am a little confused on some things
- Is it possible for the Destructible mesh debris to shrink to nothing when they die instead of just disappearing? The default settings just make the meshes disappear and it is kinda disorienting,
- How much do DM’s impact performance? is having 100+ Low poly objects with 25 piece fractures each going to make a huge hit on performance?
- I wanted to use the players total DMs destroyed as a type of score system, is there anyway to get this as a variable without calculating every collision?
Thanks for the help