A couple of question with VR Headsets as Virtual Cameras

Hi everyone, Since I’ve given up on the idea of using an Ipad as a virtual camera, I wanted to ask about the options with the Vive and Oculus Rift CV1.

First off, I know a lot of people seem to be using the Vive trackers/controllers for camera tracking, but I wanted to know if anyone is using the Oculus Rift CV1? If it works as a cheaper alternative? Does it have good performance, or is the latency bad compared to the Vive? I’m just curious how it stands out compared to the former.

Lastly, for those that are using the Vive: Is it possible to setup of a virtual camera with just a Vive Tracker and base stations, so I can cut down costs of not having to buy a whole headset with controllers?

Also, I’m curious what kind of rigs everyone has built for viewfinders? I would like to be able to have a rig setup and a viewfinder streaming my virtual camera view real time in Unreal. Or maybe some have used iPads as their viewfinders? I’m curious what everyone has used.

Sorry for the barrage of questions. I’ve gotten to the point where I have been able to get a good setup with motion capture and a helmet rig for facial mocap, but setting up a virtual camera is pretty foreign to me right now so any and all help would be much appreciated, thank you :slight_smile:

-Mitch

Virtual Camera using Oculus Rift Virtual Camera in UE4 Using Oculus Rift or Vive (Tutorial) - YouTube

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To be honest. I already realized for myself that attempts to save money on devices do not turn out to be anything good. Better to spend more once and buy a thing. which will work efficiently than have even more expenses in total, each time improving the technique and buying new accessories.

Never thought about it that way. I will definitely keep that in mind. Technology is always changing, especially with this stuff.

Still though, it’d be nice to know if there’s a significant performance difference between the CV1 and Vive. And if having a vive tracker gives the same result as having the full headset with the controllers, then the only factor in play between getting one or the other is cost at that point.

Vive does allow for multiple trackers. Standard Oculus Rift only covers 180 so if you turn around in VR it can’t track

Hey Scott, thanks! I believe it’s possible to have multiple sensors with the rift as well isn’t it? I’ve seen some people able to work with at least three for playing VR games, although that’s not creating a virtual camera so maybe it doesn’t work there.

When you say trackers do you mean sensors? I know the Vive can use up to four base sensors. My questions was if it’s possible to just use the trackers, these things:

to control orientation and movement of the camera without needing the whole headset and controllers. Sorry, I see now that my original post didn’t mention what I specifically wanted to do with the trackers.

Yes, with the Vive you don’t technically need the headset itself.

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Awesome! Thank you for this Scott :slight_smile: :slight_smile: :+1: :+1: