I am only a few hours into UE4.7 and currently following 3d person game tutorial with C++ and blueprints. But I do have a couple of questions, mostly of Yes/No nature…
- I see that they use these blueprints to extend C++ classes. Do I need to use blueprints for game logic ? Seems more complicated then a few lines of code I could add quickly in the Tick event. Can a game in UE4.7 be written without using blueprints and just using C++.
- Are these C++ solutions normal C++ soltuions ? What I mean by that is - I have my own 3D engine that I spent over a year writing from scratch. Having heard that UE4.7 is now free with 5% income distribution, and considering that I still have to write in audio, special effects, and level editor into mine, I thought I’d check this instead. However, I do have some pieces there that I’d like to carry over - primarily questing system that’s based on Lua and my own XML based character dialog system. Can I just add those with the main unreal solution and use them from there ?