Yep like Yog-Shoggoth and DEDRICK said you need to rotate the vector based on the camera, here is the screen shot from the tutorial:
That one is just for moving forward and the same needs to be done for the right but into the X input of make vector.
You can use the camera manager if you’d like shown there but you can also just reference the character’s camera as well. I used the camera manager because in the example it is jumping around between lots of different cameras and the manager already keeps track of the active one for you.
Here is just a modified version of the default rolling ball game:
We always zero out the pitch and roll as we just want to move based on our Yaw
Hope it helps!