So for my game I’m using the Roll blueprint and I’ve already got a camera set up so that it can rotate around like a third person camera. The problem is, the controls are still the same as they originally where in the default settings of the blueprint, meaning the controls don’t change based on where the camera is angled which can be very VERY confusing.
I’ll use the image for this example: Here the front of the ball is facing the bridge but the camera is to the right and up a bit, now the player would think that by pressing the W key they would move forward and go to the fence. However, this is not the case, and the player will just move towards the bridge since that is where the front of the ball is facing.
This problem needs to be fixed and I need to make it so that the ball’s movements change based on where the camera is. Could anyone help me with this or point me in the right direction? I’m a bit lost here.
If you wish to see my development thread, go here