A camera does not move

A camera does not move the character when the keyboard button is pressed. The game mode is already set up, but it still doesn’t work.

Why would the camera move anything? You attach the camera to a character and move the character who will drag the camera along.

How is the movement input set up in the Character / Player Controller?

Problem solved. I believe it was something in the construction of the project. I had started with C++ and then switched to BluePrint. I created a new project with the configuration in blueprint and it worked.

When I try to advance W or D the
character doesn’t move, but the
perspective camera does.

It sounds as if you made the camera and the character two separate actors or you’re explicitly moving the camera component in local space of the owning actor.

You will need to show how the actor with the camera is set up. You will need to describe the scenario, show the component hierarchy and the script responsible for moving - perhaps you have a very unique interaction in mind.

For example, in most cases it’d look something along the lines of:

When this actor moves, the camera would follow as it’s attached to the root of the actor with a springarm. You wouldn’t want to move the camera.

There are too many unknows in your description, you’ll need to elaborate. The Game Mode has nothing to do with it. Perhaps you could load a template, most of them have a camera setup and movement implemented - study those. While not perfect, they do work well enough.

That’s a question. When I try to advance W or D the character doesn’t move, but the perspective camera does.