[Environment]
UE 4.26.2
XCode 15.0.2
OS Ventura 13.5
I searched all log files, but there were no particularly problematic assets.
The error log below contains all errors.
IOS build is successful in XCode 14.
[/Users/uropa-mac1/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt]
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: Cook failed.
Log.WriteException: (see /Users/uropa-mac1/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: CommandletException: Editor terminated with exit code 1 while running Cook for /Users/uropa-mac1/workspace/IOS/Uropa/Uropa.uproject; see log /Users/uropa-mac1/Library/Logs/Unreal Engine/LocalBuildLogs/Cook-2024.02.28-15.00.22.txt
Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet (Tools.DotNETCommon.FileReference ProjectName, System.String UE4Exe, System.String Commandlet, System.String Parameters, System.String& DestLogFile, System.Int32 ErrorLevel) [0x0077d] in <3e64a18cb6534cd186c8fdb9778e781d>:0
Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet (Tools.DotNETCommon.FileReference ProjectName, System.String UE4Exe, System.String Commandlet, System.String Parameters, System.Int32 ErrorLevel) [0x00001] in <3e64a18cb6534cd186c8fdb9778e781d>:0
Log.WriteException: at AutomationTool.CommandUtils.CookCommandlet (Tools.DotNETCommon.FileReference ProjectName, System.String UE4Exe, System.String Maps, System.String Dirs, System.String InternationalizationPreset, System.String CulturesToCook, System.String TargetPlatform, System.String Parameters) [0x0013e] in <3e64a18cb6534cd186c8fdb9778e781d>:0
Log.WriteException: at Project.Cook (AutomationTool.ProjectParams Params) [0x008ae] in :0 Wrapped by AutomationException: Cook failed.
Log.WriteException: at Project.Cook (AutomationTool.ProjectParams Params) [0x009a5] in :0
Log.WriteException: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00074] in :0
Log.WriteException: at BuildCookRun.ExecuteBuild () [0x00040] in :0
Log.WriteException: at AutomationTool.BuildCommand.Execute () [0x00001] in <3e64a18cb6534cd186c8fdb9778e781d>:0
Log.WriteException: at AutomationTool.Automation.Execute (System.Collections.Generic.List1[T] CommandsToExecute, System.Collections.Generic.Dictionary
2[TKey,TValue] Commands) [0x0007c] in <3e64a18cb6534cd186c8fdb9778e781d>:0
Log.WriteException: at AutomationTool.Automation.Process (System.String Arguments, UnrealBuildTool.StartupTraceListener StartupListener) [0x00286] in <3e64a18cb6534cd186c8fdb9778e781d>:0
Log.WriteException: at AutomationTool.Program.MainProc (System.String Arguments, UnrealBuildTool.StartupTraceListener StartupListener) [0x00001] in :0
Log.WriteException: at AutomationTool.Program+<>c__DisplayClass1_0.b__2 () [0x00000] in :0
Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance (System.Func`1[TResult] Main) [0x000a0] in <3e64a18cb6534cd186c8fdb9778e781d>:0
Log.WriteException: at AutomationTool.Program.Main (System.String Arguments) [0x0020a] in :0
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
[Cook-2024.02.28-15.00.22.txt]
LogInit: Executing Class /Script/UnrealEd.CookCommandlet
LogInit: Initializing Editor Engine…
LogEngine: Initializing Engine…
LogMac: === Critical error: ===
SIGILL: illegal instruction
LogMac: 0x10fab534 UE4Editor-CoreUObject.dylib!FSoftObjectProperty::Identical(void const*, void const*, unsigned int) const [UnknownFile])
0x1769b181 UE4Editor-Engine.dylib!UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction(FCustomPropertyListNode*&, UStruct*, unsigned char const*, unsigned char const*) [UnknownFile])
0x1769a93d UE4Editor-Engine.dylib!UBlueprintGeneratedClass::UpdateCustomPropertyListForPostConstruction() [UnknownFile])
0x1769a0ad UE4Editor-Engine.dylib!UBlueprintGeneratedClass::SerializeDefaultObject(UObject*, FStructuredArchiveSlot) [UnknownFile])
0x10cef1a4 UE4Editor-CoreUObject.dylib!UClass::SerializeDefaultObject(UObject*, FArchive&) [UnknownFile])
0x10d687ef UE4Editor-CoreUObject.dylib!FLinkerLoad::Preload(UObject*) [UnknownFile])
0x10b5c736 UE4Editor-CoreUObject.dylib!FLinkerLoad::ResolveDeferredExports(UClass*) [UnknownFile])
0x10b5bfde UE4Editor-CoreUObject.dylib!FLinkerLoad::FinalizeBlueprint(UClass*) [UnknownFile])
0x10d68f97 UE4Editor-CoreUObject.dylib!FLinkerLoad::Preload(UObject*) [UnknownFile])
0x10d65265 UE4Editor-CoreUObject.dylib!FLinkerLoad::CreateExport(int) [UnknownFile])
0x10d66dbf UE4Editor-CoreUObject.dylib!FLinkerLoad::LoadAllObjects(bool) [UnknownFile])
0x10f58e5e UE4Editor-CoreUObject.dylib!LoadPackageInternal(UPackage*, char16_t const*, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*) [UnknownFile])
0x10d65e17 UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner(int, FString&)::$_111::operator()(FObjectImport&, TOptional&) const [UnknownFile])
0x10d60553 UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner(int, FString&) [UnknownFile])
0x10d5ddfe UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport(int) [UnknownFile])
0x10d6057c UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner(int, FString&) [UnknownFile])
0x10d5ddfe UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport(int) [UnknownFile])
0x10d5d92b UE4Editor-CoreUObject.dylib!FLinkerLoad::Verify() [UnknownFile])
0x10d57e88 UE4Editor-CoreUObject.dylib!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName, FPackageIndex>, FPackageIndex, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<TTuple<FName, FPackageIndex>, FPackageIndex, false>>) [UnknownFile])
0x10d4c096 UE4Editor-CoreUObject.dylib!FLinkerLoad::Tick(float, bool, bool, TMap<TTuple<FName, FPackageIndex>, FPackageIndex, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<TTuple<FName, FPackageIndex>, FPackageIndex, false>>) [UnknownFile])
0x10d37dca UE4Editor-CoreUObject.dylib!FLinkerLoad::CreateLinker(FUObjectSerializeContext*, UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*) [UnknownFile])
0x10d36176 UE4Editor-CoreUObject.dylib!GetPackageLinker(UPackage*, char16_t const*, unsigned int, UPackageMap*, FGuid*, FArchive*, FUObjectSerializeContext**, FLinkerLoad*, FLinkerInstancingContext const*) [UnknownFile])
0x10f58b20 UE4Editor-CoreUObject.dylib!LoadPackageInternal(UPackage*, char16_t const*, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*) [UnknownFile])
0x10f565a6 UE4Editor-CoreUObject.dylib!LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*) [UnknownFile])
0x10f535e4 UE4Editor-CoreUObject.dylib!ResolveName(UObject*&, FString&, bool, bool, unsigned int, FLinkerInstancingContext const*) [UnknownFile])
0x10f56b0c UE4Editor-CoreUObject.dylib!StaticLoadObjectInternal(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*) [UnknownFile])
0x10f523ab UE4Editor-CoreUObject.dylib!StaticLoadObject(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*) [UnknownFile])
0x10f577ff UE4Editor-CoreUObject.dylib!StaticLoadClass(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*) [UnknownFile])
0x18824925 UE4Editor-Engine.dylib!UEngine::InitializeObjectReferences() [UnknownFile])
0x241da0e1 UE4Editor-UnrealEd.dylib!UEditorEngine::InitializeObjectReferences() [UnknownFile])
0x18811f2d UE4Editor-Engine.dylib!UEngine::Init(IEngineLoop*) [UnknownFile])
0x241d441e UE4Editor-UnrealEd.dylib!UEditorEngine::InitEditor(IEngineLoop*) [UnknownFile])
0x04d06b6e UE4Editor-Cmd!FEngineLoop::PreInitPostStartupScreen(char16_t const*) [UnknownFile])
0x04cf55b9 UE4Editor-Cmd!GuardedMain(char16_t const*) [UnknownFile])
0x04d10a0e UE4Editor-Cmd!-[UE4AppDelegate runGameThread:] [UnknownFile])
0x0e9d4b71 UE4Editor-Core.dylib!-[FCocoaGameThread main] [UnknownFile])
0x064fd603 Foundation!NSThread__start() [UnknownFile])
0x0563f1d3 libsystem_pthread.dylib!_pthread_start() [UnknownFile])
0x0563abd3 libsystem_pthread.dylib!thread_start() [UnknownFile])