Hello all,
My name is Andrew Hill and I’m here to introduce myself to this community for an extra credit for my game programming course at Southern New Hampshire University. I have the basic knowledge of programming so far, like creating a text based game, and using Python and Java for the language for programming. Now I am in the beginning stages of using Unreal Engine to create the game that I want. Please if anyone has any insights in to what I can expect please feel free to let me know.
Here some few things you can expect similar to Java:
Class - Blueprint
When you create a class in java, it similar to a created blueprint asset file in your content browser in unreal.
Object - Actor
When you create an instance of a class in java, it become an object. This is similar in unreal and we called it Actor. they are like living object, when you drag your bp asset file from your content browser, and drop into the game viewport, it become an Actor.
Event Tick
Event tick is a function that run each on frame, we usually avoided it but you can play around with it to learn how it behave.
Inheritance also behave the same and is pretty straight forward.
I suggest playing around with blueprint to learn what reference, actor, casting etc… and then moved on to cpp if that what you want also.
Also check out epic learning area from epic staff: Epic Developer Community Learning | Tutorials, Courses, Demos & More – Epic Developer Community
here some few:
Engine Structure
BeginPlay Programming
Material
Hey Arodi,
Thank you for the insights and the help I will definitely check those out when I get a chance. Like I said I’m new to this whole game creation with Unreal, all I’ve had so far is Java and Python. So this is a whole new ball game and it will definitely be a learning experience.