Hello !
So im working on a complex level system with many sublevels that are loaded one by one starting from sublevel 0 up to sublevel 99.
the problem is that with my current system i have to play them all starting from the sublevel 0
and you can imagine how annoying this is when i need to test level 54 and im forced to play them all one by one from the first one.
So i made a little system that allow me to bypass the normal level progression with an instance editable integer that i can just set to 55, that would force load level 55 first.
the thing is ; if i somehow forget to set it back to 0, my build would be broken.
The actual question :
Is it possible to have a branch that would check for the build type ?
imagine ;
- if i play in editor or i build my game in developpment, the branch would return a FALSE
- if i build the game in Shipping, the branch would return a TRUE
Is that possible ?
i know i can right click on nodes and set them to “developpment only” or “do not compile”
but that’s not really working if i need 2 different execution depending on the build type.
Thanks in advance !
