Yeah, sorry I missed that you were talking about the runtime executable specifically. It was removed from that map, youcan only see it in the cinematic. If you want to explore it, the full demo is available for download via the launcher.
I’m a real person. I’m even on the livestreams, so you can see me in real life doing stuff.
We have feature requests in for a full water system with a lot of similar details. There is not an ETA on those kinds of features, but we are looking into them for the future. It’s a large undertaking and would eat a lot of our resources that are currently dedicated to other new systems, so we have to prioritize what is being developed and there are even larger systems with even greater demand from the community that have to be focused on right now.
The summary is this: we want it, but there are other rendering systems that we have to focus on for now.
I’m not the best person to be answering anything specific about rendering, but I’ll see who I can find with the expertise to respond to this further.
Thanks for getting the answer … and glad to hear you are indeed human.
And if I may be so bold as to suggest Epic needs to take a hard look at re-prioritizing development work, putting a new water engine close to the top!
Since DanielW is the first UE Developer to jump into this post, how about putting him in charge of the Water Engine? Isn’t that how things work … showed an interest so it is now his baby.
Just kidding, more humor, and I understand.
I would be happy is someone could review this article ://www.fxguide/featured/assa…th-the-action and give me some idea of how to convert their work, or something like a few parts of it, into UE blueprint shaders. For example a blueprint that would change the color and translucency of water based on depth, and implement LOD such as mentioned in the article. I might be able to combine that with the work others have already posted and come up with an interim solution until Epic rolls out an upgraded water engine in a future release. Would sure float my boat.
Your link seems to be broken, but I guess you wanted to point to here: ://www.fxguide/featured/assassins-creed-iii-the-tech-behind-or-beneath-the-action/
Please help, is there way to force initialize, i even do not want to open map but sort assets from there only but initializing in 72% and no more progress