Thanks for tuning in guys it was fun.
Here’s the summary of the recent LPV improvements we integrated from Lionhead (2015/05/15)
updated LightPropagationVolume (from Lionhead )
* reduced order of SH (faster but a bit more blurry)
* DirectionalOcclusion (disabled by default, can be enabled in PostProcessSettings, affects SkyLight and ReflectionEnvironments but not AmbientCube)
* Material BlockGI feature
* Spotlight support
* Uses AsyncCompute on XboxOne as optimization (order is not optimized yet)