First off, thanks for making this available! I’ve been hoping to get my hands on the kite demo the moment I lay eyes on its glory.
**[QUESTION(S)]**The heightmap GI you used in the kite demo seems to lead to great results in open world landscapes and I can’t wait to play around with it. However, other environments still require Light Propagation Volumes and they haven’t seen any updates for a while. Can we expect to see new features, such as “emissive lighting for cheap area lights” (to quote the documentation) or increased distance/accuracy in the not-so-distant future? Do you have any tips and tricks to share for using dynamic global illumination?
Thanks in advance, I’m looking forward to the stream!