A Boy and His Kite - Jun 11 & Jun 12

Thanks for getting the answer … and glad to hear you are indeed human.

And if I may be so bold as to suggest Epic needs to take a hard look at re-prioritizing development work, putting a new water engine close to the top!

Since DanielW is the first UE Developer to jump into this post, how about putting him in charge of the Water Engine? Isn’t that how things work … showed an interest so it is now his baby. :slight_smile:

Just kidding, more humor, and I understand.

I would be happy is someone could review this article ://www.fxguide/featured/assa…th-the-action and give me some idea of how to convert their work, or something like a few parts of it, into UE blueprint shaders. For example a blueprint that would change the color and translucency of water based on depth, and implement LOD such as mentioned in the article. I might be able to combine that with the work others have already posted and come up with an interim solution until Epic rolls out an upgraded water engine in a future release. Would sure float my boat.

Cheers