A Boy and His Kite - Jun 11 & Jun 12

Lane, I checked out Abzu, A Journey Under the Sea, it will make a great game for a young child or preteen … but it illustrates my point with the state of water actors and assets in UE4.

Compare that water in Abuz to the Azure Temple demo released in 2006 and built with Quest3D. The UE4 water looks like Minecraft compared to water that could be from a real documentary with Jacques Cousteau.

Are you going to write your own water shaders? That is not something I want to take on. I certainly don’t want to put out the cash to hire people to write the water shaders. So that leaves us with the Surface Pack. Not acceptable in my opinion.

How about a demo from Epic at the next computer show that shows off great water, that way we might get a water engine in a future release of UE. There was water in the Kite demo, but as I mentioned, it was water I could walk over.

Cheers