“A” for effort, no disrespect, but no Lane, I am not talking about something like the “Water Surface Pack.” Too complicated and does not go far enough, as noted in the youtube comments. Creating water features in UE is not user friendly, even with this pack.
I am asking for a full blown water engine integrated into UE with user friendly customization options, more advanced water shaders, incorporating Beaufort scale, wind, weather, wave, , translucency, that bring water to life.
The Water Surface Pack was already out of date before it was released. Go download the executable of “Azure Temple” off the web. This was the work of Kulagin, winner of the 2006 QAuest3D competition. There is an example of good water shaders for the time and tool. I have also seen some of his later work, where you could see localized wind ripples on top of the water, just amazing. If Epic hired someone like Kulagin to lead the water engine effort they would have the best water in the industry. That is what is needed. The Surface Pack is okay, but doesn’t hold up to water shaders from 2006. No offense, but that is what I am talking about. in the industry is afraid to take on this issue. With Oculus and other VR right around the corner, it is time for the game industry to step up and create realistic water, waves, and beaches that are easy for the developer to drop into a level.
Put Elon Musk on it, he could get it down. I use to work for the Lockheed Skunk Works. All you had to say to our engineers is that no one else can do this, and they would do it, in a few months. No one said it would be easy or cheap, but if you want something down right just get the right engineers with attitude on it and they can do it.
Cheers
Cheers