A Boy and His Kite - Jun 11 & Jun 12

In the JSF competition on team removed tones of parts to reduce the weight of their vehicle, in order to demonstrate it’s ability to take off vertically and hover. The other team did not. The other team won. Creating a 100 mile level, then trimming it down because of runtime issues causing it to run very chunky, it not validation of what an Indi developer can do with version 4.8. Thus the reason I am asking if the Cave is in the released runtime executable.

Why do I want a water engine? Have anyone of you look at the improvements that have been made to water in games like GTA 5, Assassin’s Creed Black Flag, Dead , Bioshock, Far Cry … just to name a few.

Not being critical or stirring the pot. Just pointing out that any Indi developer interested in a level with water is currently handicapped by the lack of good water shaders that come with UE4, and that is something EPIC needs to focus on, or eventually it will hurt their bottom line.

If you haven’t noticed is setting things free today … with Fallout 4 you will be able to import and use mods on in console games. The new Doom game will have a feature called Snap Map, allowing custom map creation in minutes. Tons of game engines comes with modern water shaders!

You veterans are not helping Epic by defending the old guard and old ways, you are impeding progress, and in the end if Epic doesn’t listen they will become non-competitive. Epic management, stop listening to these people. I bet they told you that charging a monthly subscription for the Engine was a good idea. How did that work out for you?

It is not easy to listen to the truth, especially from family and friends, but someone needs to say it. I support Epic 100 percent, and I want them to continue releasing upgrades that meet my needs, not what was good enough a few years ago. The new functionality in 4.8 is not a step forward, it was very egotistical egotistical, someone thought 100 mile level technology in 8 weeks means something to someone … what game level do you know can use that technology? LOD, have any of you actually spent time in the quad roaming the level? I have. From the air it all turns to mindcraft pixelation … but when walking it shines … but with poor performance, even with so much removed from the level such as working time of day, real water, etc.

Enough said, I will leave you to your eight-track expectations for future upgrades to UE4.8. Hope management at Epic is following this. Swallow your pride and get with it, you are way behind despite the great demo and free use of the tool.

I am not posting this because I think Epic needs a pat on the back. They need to hear the truth. I need a an engine that I can use without investing a million dollars on a development team to write shaders that should already be in the engine.

Cheers