A blueprint function issue that popped up today when I was using ue5.5.4


I was modifying the inputs of a blueprint pure function I created before and found that I could add inputs, but when I deleted the inputs, it appeared as shown in the picture, but in the new function I created it was normal, I don’t understand how it had been fine before and then it suddenly appeared like this, this has been a bug I have found more than once in my development, and it makes me very disappointed!

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Iit’s very easy to have one function open in the code window, but another function selected

Could it be that?