I Just Complied A BlueprintLibraryClass, And This Critical Issue Occorred.
Editor Log Shows Following Warnings:
LogContentBrowserAssetDataSource: Warning: Unable to convert short ParentClass name "None" to path name
LogBlueprint: Warning: Blueprint /Game/TopDown/Blueprints/BP_TopDownCharacter is missing GeneratedClass asset tag
This Blueprint BP_TopDownCharacter Should Be A Subclass Of ATeamCharacter, a subclass of CharacterACharacter
However, It turned into None, I cannot ReParent it into TeamCharacter, Character, even Actor.
I’ve Rebuild all code, delete Intermediate/Binaries/Saved/DerivedDataCache folder. Now I can Create New Blueprint From ATeamCharacter, but I just Can’t Reparent to Fix The Original One Blueprint.
Now I Can Only ReParent it into some special UObjects, like ActorComponent, Widget