A bloody newbie doesn't know how to work... GameInstance?

Hi,

this is during Runtime. When I press the play button in the upper bar.
But the problem is, as I guess, not the storing itself, it stores the transformation data of the “Player_Start”. But this particular object isn’t moving, what means that I always get the same value to store. The problem for me is to figure out, what actor/object is really moving so that I can store my variable from that actor and not the one, that isn’t moving at all.

But thank you very much until now, helped me understand that whole system a lot :slight_smile: