I’m coming from a 3D Design studio and we normally work with Cinema 4D.
Now my boss said, I have to learn Unreal Engine to show architectural visualisation in VR.
I have soooo many question but start with that one:
I had to do something similar in Unity with Playmaker (an State Machine Scripting, kind of like Blueprint) once and there I had the possibility to store global values. I already have read that this should be possible with the GameInstance Blueprint. But I can’t get it to work and I don’t know why. Honestly I don’t know exactly what to do and I’m searching for all kinds of tutorials and so on.
The goal for the first step I wanted to take was switching levels (got that one) and the next one is to keep the position of the camera(?) or player(?) or whatever the Player_Start is.
I tried to use the Architechtural Preset (the one room with the red sofa) where there is a Daylight and a Nightlight Level.
I used a trigger to switch level, I also tried it with a keyboard assign, that worked too. But it always spawns back to the player start, obviously.
Can anyone help me? ^^