My use case is animation, not gameplay. I’ve been experimenting with the import of real world heightmaps to landscape, then extrusion along the z axis…
I know to drop a mannequin in once the landscape is produced… but it always feels very hit and miss.
I need a pretty big and decently high resolution landscape/world. I’m trying to create a place I can fly realistic-looking models around for reasonably long cuts (instead of small spaces for short cut-aways/insert shots).
While I’ve gotten to the point where the mannequin “feels” right (this does not need to be six sigma accurate or anything like that), as I move (fly) through the landscape, the terrain feels off, scale-wise.
It is not a material issue per se.
I’ve battled the tile monsters and such.
It really is a sense of scale where the size of the mountains, hills and rocks just don’t feel right.
Watched many tutorials but nothing really addressed how to get the scale right from sizing the map > heightmap capture, heightmap import settings > z extrusion value, equals world at X scale.
I hope I’m making some sense here. Also, I don’t even know what X scale should be, just that it would be nice to have a target of X in mind and by using specific settings at the stages I mentioned, I’d land near a target.
Thanks all!