So far, while trying to follow the documentation on how to get Gamelift into my project, it’s been a chore. Signing up for git repositories… installing huge files, huge amounts of my hard drive space… 240gb… not to mention hours of ‘building’ the git projects only to have it fail and not start up
Is there no turn key solution to hosting that works well with UE5.4? In Unity they have Photon (looks like there’s a photon package on the marketplace for UE too)… is there a solution that just works? I’m sorta jumping to the end first, with this project, but I don’t want to spend months building out a project on this platform only to find I can’t make it work when it comes to hosting and multiplayer.
Well, I’ve found a good tutorial series that goes through building out and hosting the server side of the game on AWS… this looks like the route I’ll be taking, for now. In case anyone else in the future is doing the same, here’s the series I’ve been following that’s seemed to work well:
Hey, I’m also looking into using gamelift to make a ue5.4 projects, but as I understand the aws plugin doesn’t support ue5.4 version at the moment. Have you encountered any problems regarding the version?