I have an animation blueprint calling a 2d blendspace with rootmotion and a controlrig after it.
In my Animation blueprint, root motion mode is on “root motion from everything” .
I added a draw transform in my ControlRIg to debug the behavior and activated a.animnode.controlrig.debug 1 in console.
This combination does’nt seems to work. I don’t have any transform drawn in the play window.
If I put root motion mode is on " ignore root motion" or “no root motion extraction”, everything displat correctly. Is it a bug ? Do we have any workaround ?