A 2d sound interrupt another sound?

I’m making a FPS.

I have two play sound notify on my walking animation, and I have a play 2d sound node attach to my reload event.

SFX was fine when walking but the walking sound stopped when I reloading, seems like reload sound has interrupted walking sound.

Anyway to make them not interrput?


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Maybe try ‘spawn sound 2D’, rather than play?

Thanks! This solves my problem!

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