The alpha demo of Himeko Sutori is ALMOST done. I mean -->this<-- close to done. But I’ve got one nagging little bug:
The assets that get spawned in code (decals and particles, specifically), and that I have not placed in a level, are not appearing after I package my game with UDK UnrealFrontend.
I suppose I could go and find every single particle and decal and place them somewhere in a level just to make sure they get included, and see if they then will get spawned correctly from code, but I would rather see if there’s a way to force UnrealFrontend to include those assets.
Have any of you run into this issue before? Do you know how to solve it? Thanks for taking a look.