I have been looking for a great, simple and easy UE5 tutorial on how to make a 8 Way Direction locomotion BP system for my UE5 mannequins. But till now either the tutorial is jumping over essential steps, way too fast and pure explained. Or my character behaves way different from the end result.
So I was hoping that some one in here cut point me in the right direction? - Thanks
Well, I am new to this so But from that I have seen on youtube its call 8way locomotion direction (Blueprint): Forward, strafe L and R, 45degress forward walk L and R. And Backward, run, crouch and sprint etc in same manner - Hope it helps
Awesome! I totally get what you’re talking about now. Would you like to post a video or screenshots of your code so we can possibly see where the issue is? Just make sure we can see the text on the code blocks!
If you can only post 1 screenshot per post still, go ahead and make a few posts!
And here is a folder on google drive, with all the pictures I think that is needed, and a video showing the issue. I really hope that I can get the help I need in here, so that I can get on with exploring UE. Thanks again. Google Folder
If I’m not mistaken, the problem is that your animations are attempting to use root motion, but you have it disabled. Do not enable it (it will not work with your current setup), but check “Force Root Lock” in all of your animations. Note: you can change this property faster by highlighting the animations, right clicking, and selecting Asset Actions->Bulk Edit Via Property Matrix. Hope this helps!
You are a god - ■■■■ I love you
Now I only have an issue, with when I try to sprint, nothing happens and it lock my character into place, no other movement key is working.
And for some reason my map keys are reversed?
No worries! Seems like the tutorial author didn’t recognize they forgot it. Whenever you want to manipulate the speed of the character movement component you’ll always change that variable. Here’s an example of those axis mappings I mentioned before: