MegaStamina - Professional RPG & Action Stamina System
MegaStamina is a high-performance, production-ready stamina framework. Designed to be modular, network-safe, and extremely efficient.
Stop wasting time with basic tutorials. MegaStamina gives you a complete, “plug-and-play” solution that works for RPGs, FPS, Survival games, and more.
Most stamina systems are just simple counters. MegaStamina is a complete gameplay framework:
Zero-Tick Architecture: The system does NOT use Tick(). It uses efficient timers to save CPU performance—perfect for projects with many actors or mobile devices.
Network-Ready (Predicted): Built for multiplayer from day one. Features Client Prediction so players never feel lag, while the Server keeps total authority.
Stamina Debt System: Let players perform one last “dodge” even with 0 stamina. Stamina goes negative, and the player enters an “Exhausted” state with slower recovery.
Reservation System: “Lock” parts of the stamina bar for heavy armor, active auras, or channeled spells. It dynamically changes the usable maximum stamina.
Native Gameplay Tags: Automatic state management using Unreal’s Gameplay Tags (Exhausted, Regenerating, Infinite). Easily trigger UI or VFX based on these states.
Dynamic Cost Multiplier: Instantly adjust costs based on weight (Encumbrance), status effects (Fatigue), or difficulty settings.
Fully Modular: Add the component to any Actor (Player, AI, or even Vehicles).
Hybrid Max Stamina: Use internal values or bind to external RPG attributes (like Strength or Endurance) via delegates.
Exhaustion Hysteresis: Prevents “stuttering” movement by requiring a recovery threshold before the player can act again.
Save/Load Ready: Built-in system to save stamina state.
Multiplayer Replicated: All settings (Regen Rate, Delay, Multiplier) are automatically synced.