I have a simple SideScroller (3D) project in which the character can possess a spaceship pawn.
Ultimately I want to achieve roll & pitch at the same time!
When nose of the ship is pointed “UP” - I want the top of the ship to be facing the player
Adversely, when the nose of the ship is pointed “DOWN” - I want the belly of the ship to be facing the player
The ship rotates 360 degrees - and the player can steer Left or Right in either direction (in 360 degrees)
Now I’ve actually already achieved this desired rotation, as shown and described above - by using 4 “Rotating Movement Components”
Two are for turning left and two are for turning right. I have these fire by button press. I will share this setup with you - See Pics…
My problem is - I can’t achieve this when the Default Scene Root = the Body of the ship?
I can only achieve this desired rotation if the default scene root is separate from the body. However, this creates all sorts of problems when possessing the ship. I hope someone can shed some light on what I’m missing in regard to this rotation.