I’m trying to create 7.1 surround sound effects, but i the problem is… I have no idea what the hell I’m doing.
- I created 8 different Mono . Wav tracks, each file is just an audio recording, announcing their respected placements “Front Left”, “Front Right” Ect.
- I then added the extention to each sound wave file as mentioned in the manual. ( FrontL._fl.wav, LFE_le.wav, Ect.)
- Audio Files | Unreal Engine Documentation
- I then imported all 8 wave files in the Content Browser, Loaded them in a Sound Cue, Placed in a level, annnnd… It was all just regular mono sounds coming through the central speaker.
Obviously the file extensions did nothing for me at this point, so I must have missed some things.
What am I doing wrong?
What do i need to do right?
Is it on the recording side? ( I didn’t use any panning or surround sound VST’s like AnyMix Pro)
Is it on the engine side? ( Am I. missing something with the channels? I saw nothing regarding the actual channels.)
I have no experience with surround sound, and i’m fairly new with the game engine.
Thank you guys!