I would like to animate my game characters at 60 fps, since I will be having some very fast animations, and would like a nice 60fps frame rate minimum. So far when I have exported my animations from 3ds Max at 60fps, and then imported them into unreal 4, it strips out half the frames, which makes me think it is conforming the animations to 30fps. Is this something that can be fixed in the FBX export settings or in unreal 4? Or do I have to animate at 30 fps in 3ds Max, preview the animations at double speed, import into unreal 4 and then increase the rate scale to 2.0?
BUMP? Interested too
You need to disable Use Default Sample Rate in the .fbx import settings.
awesome! Thanks I will check that out
same problem here. Only solution I found - is the same one that Exut described: export 60 fps animation as 30 fps, import it to UE, and then set 2x rate scale. It works, but it’s pretty weird.