6 DOF Flight Tmeplate addition

Hey,

Congrats on a great Tutorial, helped me greatly not just the Blurprint, but understanding how to understand them better.

Just one thing, the mouse controls are inverted vertically, would there be an option somewhere to flip them. Other than in the Project Setting Input panel. i know i’m nitpicking, Still a great tutorial.

That’s where I set it. You could also multiply the LookUp axis value by -1 before sending it to the pitch input.

sorry for excavating this old one. but perhaps you can help me here.

i have a first person game with a gravity switch. when pressing it, the gravity switches to nearly off, set higher air control and launch my character a bit into air.
now i can move in air, but i also want to steer my char 360°. but my movement is locked on xy axis because i’m still in default movement mode.
how could i implement the 360 movment like displayed in your tutorial, triggered by an event?

right now it seems i would have to create a second char with the new movment and exchange it on trigger? or is there an easier way?
thank you in advance!
sascha

thank you! really searched a while to get this help!