sorry for excavating this old one. but perhaps you can help me here.
i have a first person game with a gravity switch. when pressing it, the gravity switches to nearly off, set higher air control and launch my character a bit into air.
now i can move in air, but i also want to steer my char 360°. but my movement is locked on xy axis because i’m still in default movement mode.
how could i implement the 360 movment like displayed in your tutorial, triggered by an event?
right now it seems i would have to create a second char with the new movment and exchange it on trigger? or is there an easier way?
thank you in advance!