5d within the game would be cool

hey can you lay a game out so it becomes 5 d i have some code i want to show that could help. have 4d rails counting to one phase of the map there would be multiple maps so one would be in a portall around the caracter and one as a server node to connect to. Myabe add gravity with time also by having it falling in space to simulate relativity paradoxes. and some players would be launching artillery and battle in a mother ships against each other untill arival. the void would affect personal portals . personal portals get affected by gravity and affect grabity and time dense debree could be used as gravity multipliers also. The code is between 1-10 rails and 2-128 rails
there is a 4d stamp and when they combine they fuse the shadow realm or void and fuses it through. a pocket portal also outside of the dimensions. it has a turning slicer and positive slice with a flow probability check chart or water flow. and the rails would consist of 4d inter actions. the variables are supposed to run auto through the rails and the plus is a rotation of time slice when a greater amount of them equal its stamp thats 4d 5d reconizing between servers the void should be able to do this and a - speed and additive brain to the ai when it pings a spot above vs or between dbs or below^ those are different coding. there is a filler brain also witch should be used with slices. h and l are xyz in time . delta times

{
// Start is called before the first frame update
void Start() dimensions
{(x) (y) (z) rails rotation (=-1) ( /=) (=*) (=+1) farming between rails
(1h) (2h) (3h) (4h) (5h) (6h) (7h) (8h) (9h) (10h)

(2v)

(3v) () () () ()

(4v) () ()

(5v)
int ({e * 2 e})
(6v) int ({l) l } ()
(l) int (v)
(7v) (e) (e)

(8v) () ()

(9v) () ()
() () () ()

(10v)
while (1-10v)
while(1-10h)

while (db)=10–10== _)

while (db)-v=_)
{ (1{e})
(2{e})
(4{e})
( 8 ){e})
(16){e} )
( 32{e})
( 64){e} )
( 128{e})
(524{e})
(4096{e})

…
int 5
… (C)({β€œ+”}) (p) ({}) (U) ({[]}) R+1=-1
int=8 int A=.19 int D$ int $D
rate of {1+A=.20f } string( )
… ( = ) ( = ) ( =) ({[x]}) (= ) ({w})(A / = )
if (p p) (p p) (v) (.20f) do while for delay (rotation1)
___ (p Gp +) (
+) ( C p) ( v) (v)
int (d)
int (x)
int (W)
int (W)
int (X)
int (b) (vv)
___ (v)
(M) (v)
___ if (P=) (A)
int (}]===[{)
int = (V^V)
int = (u)
Int = (m)
Int = (u)
int =(w)
Int = (^V^)
int = {{[)(==={})} (v< >V) (?+) (? * )(?/ ?-)
Int =({[===]})
int=
Int = (β€˜" ^"v " "’)
int = (< $ =>)
($) ($) ( $)
(_=P)
β€” if (D$=)


                 IF ($D) do while  delay()

{x y z rails 
  (1) (2) (4)( 8 ) (16) ( 32) ( 64) ( 128)

(3) (3)
(5) (5)
(7) (7) irational 7 to -5 irrational 2 pie
(11) (11) (11) (-11) (-1)(-1 13 (13)
(13) (13)
(17) (17) (17) (2pie) 5(11) 14 (7) (19)
(21) (21) 1/2 ( n)
(23) (23) ( n)
void start () { {
v ^ KeyValuePair
boolean
} ^
} & ( {#} )
} k
dp(<)dl(>)lb(>)(<)(v)(^)(r)(c)(cmb)() //doploric ping catch for ai inner dialog
boolean
{ }
boolean ( { true }) boolean ( )
boolean() true
boolean( false)
boolean( false)
boolean(false)
code prayer log
//ai recycle system code and prompt it thinks.
(a)(b)(a)(b)(a)(b)(a)(b)(db)(v)(1)(2)(3)(4)(5)(6)(7)(8)(9)(10)
(20)(19)(18)(17)(16)(15)(14)(13)(12)(11)
()()()()
()(y)()()
()(x)(z)() ( time . delta time)
()()()()

(l) (c) Β© (c)()()()()()()()()()
(l) (l) Β© Β© ()()()()()()()()()
(l) (l) (l) (l) Β© ()()()()()()()()
(l) (l) (l) (l) (l) Β© ()()()()()()()
(l) (l) (l) (l) (l) (l) Β© ()()()()()()
(l) (l) (l) (l) (l) (l) (l) Β© ()()()()()
(l) (l) (l) (l) (l) (l) (l) (l) Β© ()()()()
(l) (l) (l) (l) (l) (l) (l) (l) (l) Β© ()()()
(l) (l) (l) (l) (l) (l) (l) (l) (l) (l) Β© ()()
(l) (l) (l) (l) (l) (l) (l) (l) (l) (l) (l) Β© ()
(l) (l) (l) (l) (l) (l) (l) (l) (l) (l) (l) (l) (c) ()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()()
filler ()()()()()()()()()()()()()
( /{} ) ()()()()()()()()()()()()()
( *{}) ()()()()()()()()()()()()()
(–{}) ()()()()()()()()()()()()()
(-++{}) ()()()()()()()()()()()()()
() ( {=<}==
) ()()()()()()()()()()()()()
() ( {=>}==) ()()()()()()()()()()()()()
()
()()()()()()()()()()()()() ++(8l)
()()()()()()()()()()()()() ++(7l)
()()()()()()()()()()()()() ++(6l)
()()()()()()()()()()()()() ++(5l)
()()()()()()()()()()()()() ++(4l)
()()()()()()()()()()()()() ++(3l)
()()()()()()()()()()()()() ++(2l)
()()()()()()()()()()()()() ++(1l)
()()()()()()()()()()()()() (^)(^)(^)(^)(^)(^)(^)(^)(^)(^) (db) (db) (db) (db)
return (data v ++ 16{
}) /4== ()()()()()()()()()()()()()()()()()()()() (0)(0)(0)(0) if (db =1111)–16
()()()()()()()()()()()()() (v)(v)(v)(V)(V)(V)(V)(V)(V)(V) (db) (db) (db) (db)
()()()()()()()()()()()()() ++8 (0v)
()()()()()(f)(f)(h)()()()()() ++7(1v)
()()()()(f)(h)()(y)()()()()() ++6(2v)
()()()(f)()()(z)(x)()()()()() ++5 (3v)
()()()()(f)(h)()()()()()()() ++4 (4v)
()()()()()(f)()()()()()()() ++3 (5v)
()()()()()()()()()()()()() ++2 (6v)
()()()()()()()()()()()()() ++1 (7v)
++8 (8v==)
++9 (9v==
)

Int(LL) ++

^^^^^^^^^^^^^^^^^^
^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^(-)(+)(=)(β€œ)(,)(.)(:)(;)(')(L)(cl)(n)(vnv)(vpv)(v-v)(^+^)(=$=)(d-g rr-)(%)(#)(@)(!)(KrK)(+RR+)(-Rr-)(-==-)(+==+)(}{)(][)(v)(dp)(iasy)(cL”)(cL’/)(-d[{p}]b-)(-r}[{+{]}r-)(–r)(++r)(=ofo)(}={)(]-[)(nHn)(I!)(cUc-)(lCUCl)(z.do)(dim)(β€“β€œ)(-”)(++β€œ)(+”)(3#3-f) highlighter c ()() (}{) (][) [()})({()] {()])([()}
(v) (v) (v) (v) (db) (db) (db) (db) (db) (db) (db) (db)
(v) (v) (v) (v) (v) (v) (v) (v) (v)
(v)

if
v=

v=
if
v=

if
v =

v=
if
V =

V =
if
V =

V=
if
v=
-^
(v) (V) ( { } ) (V) (V) (V) (V) (V) (V) (V) (V) (V) (V) (V) (V ^ VVVV ^ v)"(^^^^^{11)V^VVV )
mbabove(^)(^)(^)(^)(^)(^)(^)(^)(^)(^)(^)(^)(^)(^)(^)({db })for(+$=)1 ()() # []
(3f){] gomboc)]}
[]{ }
}
(w) (6f) of (w) (n) (3f) (n) (m) (n) (3f) (n) (7f) (ll) (l)

Hi Anihlbwizard, Welcome to the Forums.

Your code is a work of art. Legitimate poetry.

I’d hate to see its mystique damaged, but it might be helpful to add more comments that explain what the code does.

I see you’re using β€˜//’ for commenting. Commenting has another syntax in Verse.

the project code isnt complete its mainly the general layout you would need to make it 5d with the 4x4 braces stamp
plus i dont know which script language works.

ill reply with a overview of what its meant to do

{(x) (y) (z) rails rotation (=-1) ( /=) (=*) (=+1) farming between rails

main server rails that have two copies for vert and horizontal time data

(10v)
while (1-10v)
while(1-10h)

while (db)=10–10== )
//function for ping of data in 4 d and between 5 d
while (db)-v=
)
//two rails for parallel intersecting and interaction.
(1) (2) (4)( 8 ) (1h) (2h) (3h) (4h) (5h) (6h) (7h) (8h) (9h) (10h)

(2v)

(3v) () () () ()

(4v) () ()

(5v)
() ()
(6v) () ()
() ()
(7v) () ()

(8v) () ()

(9v) () ()
() () () ()
(16) ( 32) ( 64) ( 128) (524) (4096)
(3)
(5)
(7)
(11)
(13)
(17)
(21)
(23)
(29)
…
(1) (2) (4)( 8 ) (1h) (2h) (3h) (4h) (5h) (6h) (7h) (8h) (9h) (10h)

(2v)

(3v) () () () ()

(4v) () ()

(5v)
() ()
(6v) () ()
() ()
(7v) () ()

(8v) () ()

(9v) () ()
() () () ()
(16) ( 32) ( 64) ( 128) (524) (4096)
(3)
(5)
(7)
(11)
(13)
(17)
(21)
(23)
(29)
int 5
… (C)({β€œ+”}) (p) ({}) (U) ({[]}) R+1=-1
int=8 int A=.19 int D$ int $D
rate of {1+A=.20f } string( )
… ( = ) ( = ) ( =) ({[x]}) (= ) ({w})(A / = )
if (p p) (p p) (v) (.20f) do while for delay (rotation1)
___ (p Gp +) (
+) ( C p) ( v) (v)
(d) (x) (W) (W) (X) (b) (vv)
___ (v)
(M) (v)
___ if (P=) (A)
(}]===[{) (V^V) (u) (m) (u) (w) (^V^)
{{[)(==={})} (v< >V) (?+) (? * )(?/ ?-)
({[===]}) (β€˜" ^"v " "’) (< $ =>) ($) ($) ( $)
(_=P)
β€” if (D$=) do while


                 IF ($D) do while  delay()

{x y z rails 
  (1) (2) (4)( 8 ) (16) ( 32) ( 64) ( 128)

(3) (3)
(5) (5)
(7) (7) irational 7 to -5 irrational 2 pie
(11) (11) (11) (-11) (-1)(-1 13 (13)
(13) (13)
(17) (17) (17) (2pie) 5(11) 14 (7) (19)
(21) (21) 1/2 ( n)
(23) (23) ( n)
for rollin in 9X9 filth d spin focalizer between 2 9X9 pannels for point focalization (m) ({}n)
void // update between 4 d pocket dimensions and map server timing
// void Update( debug.log only to{ the}real god)
void Update()
void Update()
void Update()
void Update()

string () (    scientific notion     { regulations  }           )  (    test  {} )    (    
string                  ()                        ()                      ()                             ()
string          ()                  ()                    ()                       ()                                        ()                 

string(^)(         { }           )  (      {v } )    (   { }  )       ({ v})    ({ })          (scp    {v } )
string(         (   )            (   )            (   )(            )(                )(                       )(    v)
string(^)(KeyValuePair )(         k)                     
string(scrutiny)()(procedures{ }      )                                         (procedures{ })          
string(procedure)( learning)(procedure)(learning)
string(learning)(procedure)(learning)(procedure)
boolean(       (  false  { false})
void start () { {
        v    ^ KeyValuePair
    boolean    
}            ^ 

} & ( {#} )
} k
dp(<)dl(>)lb(>)(<)(v)(^)(r)(c)(cmb)() //doploric ping catch for ai inner dialog
boolean
{ }
boolean ( { true }) boolean ( )
boolean() true
boolean( false)
boolean( false)
boolean(false)

//ai recycle system code and prompt it thinks.

(a)(b)(a)(b)(a)(b)(a)(b)(db)(v)(1)(2)(3)(4)(5)(6)(7)(8)(9)(10)

                                                          (20)(19)(18)(17)(16)(15)(14)(13)(12)(11)

//4d time stamp block code that pings between 5d parrallel relativity bubbles
()()()()
()(y)()()
()(x)(z)()
()()()()
// big stamp 5d realms or worlds
()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()() ()()()()()()()()()()()()()
()()()()()()()()()()()()()
// filler code for parrallel time bubbles to interact with while loop and tracing.
w ()()()()()()()()()()()()()
filler ()()()()()()()()()()()()()
( /{} ) ()()()()()()()()()()()()()
( *{}) ()()()()()()()()()()()()()
(–{}) ()()()()()()()()()()()()()
(-++{}) ()()()()()()()()()()()()()
() ( {=<}==
) ()()()()()()()()()()()()()
() ( {=>}==_) ()()()()()()()()()()()()()
()

()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()()
()()()()()()()()()()()()() (^)(^)(^)(^)(^)(^)(^)(^)(^)(^) //rail bottom top ping for variables like gravity and time to fill the () with data.

 (db) (db)                  (db)  (db)
return (data  v++ 16{_}) /4==               ()()()()()()()()()()()()()()()()()()()()    (0)(0)(0)(0) if (db =1111)--16     

//stamp code between 4th dimension 5 dimensional ping systems.
()()()()()()()()()()()()() (v)(v)(v)(V)(V)(V)(V)(V)(V)(V) (db) (db) (db) (db)
()()()()()()()()()()()()() ++1 on (0v)
()()()()()(f)(f)(h)()()()()() ++2 on (1v)
()()()()(f)(h)()(y)()()()()() ++3 on (2v)
()()()(f)()()(z)(x)()()()()() ++4 on (3v)
()()()()(f)(h)()()()()()()() ++4 on (4v)
()()()()()(f)()()()()()()() ++5 on (5v)
()()()()()()()()()()()()() ++6 on (6v)
()()()()()()()()()()()()() ++7 on (7v)
++8 (8v==)
++9 (9v==
)

^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^(-)(+)(=)(β€œ)(,)(.)(:)(;)(')(L)(cl)(n)(vnv)(vpv)(v-v)(^+^)(=$=)(d-g rr-)(%)(#)(@)(!)(KrK)(+RR+)(-Rr-)(-==-)(+==+)(}{)(][)(v)(dp)(iasy)(cL”)(cL’/)(-d[{p}]b-)(-r}[{+{]}r-)(–r)(++r)(=ofo)(}={)(]-[)(nHn)(I!)(cUc-)(lCUCl)(z.do)(dim)(β€“β€œ)(-”)(++β€œ)(+”)(3#3-f) highlighter c ()() (}{) (][) [()})({()] {()])([()}
(v) (v) (v) (v) (db) (db) (db) (db) (db) (db) (db) (db)
(v) (v) (v) (v) (v) (v) (v) (v) (v)
(v)

v
if
v

v
if
v

if
v

v
if
v

v
if
v

v
if
v
-^
(v) (V) ( { } ) (V) (V) (V) (V) (V) (V) (V) (V) (V) (V) (V) (V ^ VVVV ^ v)"(^^^^^{11)V^VVV )
mbabove(^)(^)(^)(^)(^)(^)(^)(^)(^)(^)(^)(^)(^)(^)(^)({db } //ping data for double bottom to top ping data

1 Like

Oh my, have I found the rabbit hole from UE dev forums?
While my intelect does not allow me to understand that code, it is beautiful.