I’m putting together a new PC and can’t decide between the 5820K, 5930K or 5960X. The 5960X performs really well in benchmarks but, as reviews seem to only test games and offline renderers, I don’t know if it will provide enough of a real world performance boost to justify the cost (over 2x the 5820K :eek:).
I’m upgrading from a 2500K, and would be overclocking whichever I get. It’ll be paired with 32GB DDR4, Samsung 850 SSD and a 390X once released.
Problem is my game’s getting to the point where it needs some engine modifications, and reports of 45min+ compile times are worrying to say the least. Plus compiling shaders, importing large assets and hot reload are already pretty slow.
Oh I didn’t realise it would only take so long for the first compile (I’m still learning c++ :o). That makes the choice much easier. Plus as Jezcentral says I could put the difference towards some assets. Thanks guys :).
Now I guess the question is, 5820K or 5930K? Am I right in thinking the 5930K is only worthwhile for multi GPU which UE4 doesn’t support? So 5820K is the better choice as overclocked performance should be identical?
Edit: @hallatore this is for building the engine from github.
To me it looks like they are the same CPU except from speed and PCIe lanes.
Personally I would go for something faster but 4 cores. But that’s just because 6 cores doesn’t really help you other than when compiling.
PS: I’m a bit of a C++ noob myself. The source only fully compiles when it thinks it need to. But for some reason it seems that after a couple of hours it always thinks it needs to compile everything. (Might be a setting I don’t know about).
But after that initial “compile of the day” everything is pretty fast after that.
Thanks, TBH it’s mainly compiling that’s slow, not just c++ but also shaders and blueprints, so I figured the 6 core would be the better option. Plus it can always be overclocked, whereas you can’t add more cores to a quad core.
I’d go 5820K, supposedly it easily OC’s to 4Ghz to evolve into a 6 core 4790K.
4930K seems like a waste unless you want 4x SLI/xFire.
Compiling shaders/source isn’t the only thing that will benefit from more cores either, a good example being world machine or baking lots of large textures in Xnormal.
It’s also not really more expensive then a Z97 build (going by Newegg prices).