Advanced Multiplayer Kit (Enterprise AWS & Dedicated Server Framework)
Take your online title from a basic multiplayer prototype to a full-fledged, live-service production. The Advanced Multiplayer Kit is a comprehensive, production-grade bundle engineered specifically for Blueprint developers and technical designers who possess basic networking knowledge and want to build a feature-rich, scalable multiplayer game without writing C++.
From secure identity management and low-latency cloud servers to real-time WebRTC voice chat and asynchronous data UI tools, this bundle supplies the complete architecture required for modern, live-service titles.
🌟 Key Included Plugins & Core Highlights
🚀 Amazon GameLift + Exclusive Dedicated Server Menu Toolkit
Eliminate the complexity of server builds and deploy directly to enterprise-grade AWS Cloud VPCs:
No Engine Source Compilation Required! Build and package Linux x64 and Linux ARM64 dedicated server binaries directly from the standard binary Epic Launcher version of Unreal Engine.
Stable, Predictable Latency: Host authoritative dedicated servers on isolated AWS cloud networks across global edge locations, ensuring rock-solid tick rates, and protection against P2P lag switching or NAT traversal issues.
FlexMatch & Dynamic Scaling: Automatically scale fleets up or down based on player demand while matching players by ping, region, and skill.
🛡️ Amazon Cognito (User Authentication & Identity)
Complete Auth Lifecycle: Handles Sign-Up, Sign-In, Password Recovery, and MFA.
Steam Auth Bridge: Authenticate desktop players via Steam and map them as external providers into your Cognito User Pool to broker temporary AWS credentials.
🎙️ Embedded Voice Chat
Unreal Audio System Native: Full spatialized, cross-platform voice communication that integrates seamlessly with Unreal Engine's native audio pipelines, Sound Attenuation, and Audio Effects.
⚡ Asynchronous Data & Networking Suite
Auto DeSerialize Plugin: Fast, automatic serialization and deserialization between Unreal Engine Data Types / Structs and JSON or MsgPack formats.
GraphQL (AWS AppSync): Query and mutate backend data (DynamoDB, Lambda) via AppSync directly from Blueprints.
WebSocket Plugin: Maintain persistent, bi-directional socket connections between Unreal Engine clients or dedicated servers and external websocket services.
ICMP Plugin: Query low-level ICMP ping directly from the client to AWS regions to select the lowest-latency GameLift fleet for matchmaking.
🎨 Live-Service UI & Client Experience
Enhanced ScrollBox: Built specifically for dynamic network data. Displays backend lists with "Pull-to-Refresh" and "Scroll-to-Load" (pagination) support for high-performance UMG interfaces.
Loading Screen Plugin: Smoothly displays custom User Widgets or video playback during server transitions and map loads to keep the player experience polished.
🛠️ Designed for High-Performance Blueprint Production
Enterprise AWS Ecosystem: Designed for teams seeking stable, predictable latency over AWS Cloud backbones rather than unreliable P2P home connections.
100% Blueprint-Native Control: Connect complex networking subsystems—from WebSocket data pipelines to GraphQL backend updates—entirely within Blueprint graphs.
Server & Client Serialization: Combine the Auto DeSerialize Plugin with WebSocket or GraphQL to send serialized structs across the network in milliseconds.
📚 Resources & Support
Official Documentation: Setup guides and technical references.
💬 Discord Community: Get direct support and join the conversation.
🎥 Video Tutorials:
🛡 Committed Support
We know that backend integration can be complex. That is why we prioritize fast, reliable support for every customer.
Responsive Assistance: Our average response time is under 2 hours. We are committed to ensuring you aren't left waiting when you're in the middle of a development sprint.
Proven Satisfaction: Our customers consistently rate our after-sales support as a key highlight of their experience with our products.
Community-Driven: Have a question or a feature request? Join our Discord community to get help directly from us and other developers.
Don't worry about getting stuck—we are here to help you get your game across the finish line.