Hello everyone,
I’m developing a city builder and I’m going to have to spawn something like 5000 versions of my Vehicle_BP blueprint that I’m developing from scratch. In this blueprint there are 5 static meshes:
Body, wheel1, wheel2, wheel3, wheel4.
Body mesh will have displacement and rotational movement (suspensions, centrifugal force, etc.)
and the wheels will only have rotations on 2 axes.
Since there will be 5000 instances of this blueprint on the scene, I don’t think it’s very clean to have a blueprint per static mesh.
Is it possible to move and rotate static mesh components?
If not, what is the least expensive solution in memory and therefore the cleanest please?