Hi, I’m building a script for UE 5.8 that can convert a monocular video to metahuman performance and export that to an anim sequence with a retargeter. The only issue I have right now is that when I export to anim seq, it has the right amount of frames, but no animation data (the joints don’t move). All settings are correct and the script is based on the official python scripts shipped with the MH plugin. When I manually export with the exact same settings, the process works fine. Exporting to performer skeleton works fine with python too. There just seems to be a problem with the existing_skeleton option. I have set the retargeter asset correctly, but it doesn’t seem to bake the transforms.