Have an odd issue. When we make changes in the level or in the code and save = no problem.
However when we play in editor and then try to save after, it crashes every single time.
Error Below:
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 695] Illegal call to StaticFindAllObjectsFast() while serializing object data or garbage collecting! UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_BlueprintGraph UnrealEditor_BlueprintGraph UnrealEditor_GameplayCameras UnrealEditor_GameplayCameras UnrealEditor_GameplayCameras UnrealEditor_GameplayCameras UnrealEditor_GameplayCameras UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_Core UnrealEditor_Engine UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_MainFrame UnrealEditor_MainFrame UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_MainFrame UnrealEditor_MainFrame UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore user32 user32