- Open Blender (or any DCC of choice, im not sure if it matters in that case, all is needed is a FBX file containing mesh with assigned texture)
- Create any kind of primitive mesh (like UV Sphere), create a new material and assign an image texture to it
- Export FBX file
- Import FBX file in UE 5.7 Preview via Interchange by drag and dropping into the content browser
Despite “Material Import” setting set to “Import as Materials”, and not to “Import as Material Instances” the materials are getting imported as instances of “PhongSurfaceMaterial” master material from the Interchange Framework content. I have checked and this doesnt happen in the latest stable 5.6 version of UE.