Hello, just diving into Mutable for the first time and the following error messages pop-up upon launching the project for the first time for engine version 5.7.1 - suggests that Mutable 5.7 is a source build.
Perhaps someone can fix this and elaborate, which is the last known launchable version? @GerardMTE
You are correct, the Sample is only a showcase for the Mutable Plugin (already include with the engine).
The Sample should include the required binaries. It should be as simple as downloading the Sample from the Epic Store and launching it. Let us check that nothing in this release.
Hello, what I was trying to say is that the sample in at least 5.7 is build with a Unreal Engine Source Build, thus it requires a C++ project. Is not working with the default Unreal Engine - this is fine but it should be made clear on the FAB page and at the top of the documentation (sorry if I missed that)
And I think these are bugs
When copy/pasting the RemoveMeshBlocks node into a standard Blueprint the editor crashes. My idea was to attempt to remove the Customizable Object - RemoveMeshBlocks setting, otherwise the character body mesh remains invisible after unequipping a gear item.
The node Add to SkeletalMeshComponent appears to not work all the time, at least after adding modifiers - but node SkeletalMeshComponent appears to work, I rather have less nodes?
Also having some problems fetching the texture for RemoveMeshBlocks - though it is workable when looking at the material texture positions. The texture grid should be larger. Not the resolution, the display in the engine, should be dragable out of the parent window.