Just ran into this myself after updating my 5.6 project to 5.7.1. Was a huge pain to figure out what was causing it. I’m actually doing this a number of times throughout my project to switch between font materials to get temporarily blinking red text for alerts and things like that. Wish I had more to add to the conversation but at the moment I’m kinda just peeved that I went through the effort of updating my whole project and it’s plugins just to run into something as randomly jank and detrimental as this 2 months post 5.7’s release
EDIT: I’m not much of a programmer (my entire project is blueprint-only), however after taking a look I’ve noticed in EditableTextbox.h and in EditableTextbox.cpp on UE5.6 (where I wasn’t having any issues with this) and UE 5.7, they’re exactly the same except a small bit of code has been added in both of the UE 5.7 versions of the files
I’m not sure what exactly is causing the issues, but figured it might be relevant/helpful for anyone taking a deeper look.
EDIT2:
I’ve found somewhat of a workaround/fix, but it’s not a fun one. I essentially pulled the UE 5.7.2 engine from github, deleted and replaced the EditableTextbox.h and EditableTextbox.cpp files with their working 5.6 versions, recompiled the editor, and voila, it works now (minus the hassle of getting all of my project’s plugins recompiled as well). In retrospect, it might’ve just been easier to switch all of my textbox widgets to the editable text widgets instead, but that would’ve been a huge pain as well so I opted for this. I haven’t fully tested to see what the full consequences of this change might end up being, but I haven’t seen any issues yet and for the moment it at least seems to have fixed the crashing problem🤞.