5.7.4 Hotfix Released

We’ve got hotfix 5.7.4 coming your way with over 40 fixes and updates!

Please feel free to share feedback and discuss the current version in the release topic, Unreal Engine 5.7 Released.

If you experience a bug with the 5.7.4 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form.

Notes to consider: Beginning with UE 5.7, Linux will transition from SDL2 to SDL3. Users with customizations to SDL2 code who are interested in switching to UE 5.7 should be aware that they will need to rework those changes for SDL3.

Issue Summary
UE-360744 [CrashReport][Crash] Text3D!UText3DDefaultStyleExtension::PreRendererUpdate() [Text3DDefaultStyleExtension.cpp]
UE-367673 Log spam: LogVulkanRHI: Warning: vkGetPhysicalDeviceSurfaceFormatsKHR returned 2 formats, expected 3! in Linux UE
UE-367671 The Bug Submission Form link is broken when click it on the Crash Report Client window
UE-366333 Build game for Designed for iPad fails in Installed Build
UE-366079 GatherText won’t complete successfully if launched from the Localization Dashboard
UE-366044 Assembly Duplication Crashes when Duplicating a Locked Assembly
UE-365830 [CrashReport][Assert] Renderer!Nanite::FMaterialsSceneExtension::FRenderer::UpdateSceneUniformBuffer() [NaniteMaterialsSceneExtension.cpp]
UE-365821 [CrashReport][Assert] PCG!static bool FPCGAttributeFilterElementBase::DoFiltering::25::::operator() [PCGAttributeFilter.cpp]
UE-365209 Update EOSSDK to 1.19.0.3
UE-365108 Make Rotator Attribute doesn’t work with Make Rot from Euler Angle with all inline constants
UE-365051 Nullptr landscape info crash during cook with invalid target layers
UE-364468 PCG Tool Actor sometimes loses its root component on map reload
UE-364161 Iterative Cell in PCG Builder can duplicate resources
UE-363928 Recent change to handle symbolic links in Utils.cs does not handle Windows deduplication
UE-363885 [PCG] Clean spline nodes re-exeute when changing parameters
UE-363684 Text3D spawnable breaks rich text styles
UE-363644 Rendering Wipe_Team_A graphic in MRQ results in a white background instead of the intended team background
UE-363634 Geometry Mask does not work in Rundown Worlds when PIE is active
UE-363349 PCG Builder is crashing when too many actors are processed
UE-363147 [PCG] Graph parameters C++ API for soft object paths/class paths doesn’t work in some instances
UE-363082 NVIDIA async compute driver bug when running with driver 571.23 or newer
UE-363074 Cloth Asset - Crash, DDC corruption, and unrecoverable data when specifying two skeletal meshes with subset skeletons in a Merge or SimAccessoryMesh node.
UE-362609 Crash occurs when the Transfer button is clicked in the WeightMap node details
UE-362381 Cloth Asset - Crash when reloading a cloth asset while it is being simulated.
UE-361984 Min Point Spacing is ignore in Spline mode in PCG Tool mode
UE-359961 Installed Build - Consoles fail with error: [File:D:\Unreal Projects\UE-49431975\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompilerEditor.cpp] [Line: 597]
UE-358545 Unable to interact or collide with geometry collection after Removal on Sleep or Break timer finishes, yet unbroken piece continue to render
UE-356267 [CrashReport][Assert] RigVMEditor!SRigVMGraphNode::AddPin() [SRigVMGraphNode.cpp]
UE-356261 [CrashReport][Crash] Engine!USkeletalMeshComponent::AddClothingBounds() [SkeletalMeshComponentPhysics.cpp]
UE-354493 Packaging Electric Dreams projects results in Unknown Error
UE-295342 [CrashReport][Assert] UnrealEditor-ImageWrapper!bool UE::ImageWrapper::Private::FTiffImageWrapper::UnpackIntoRawBufferImpl<unsigned short, unsigned short, false, UE::ImageWrapper::Private::TiffImageWrapper::TDefaultAdapter<unsigned short, unsigned short>>
UE-295257 [CrashReport][Assert] Locomotor!FLocomotor::UpdateFeetTargets() [LocomotorCore.cpp]
UE-363410 ‘Pure’ blueprint actors with Text3D components sometimes do not show any of its components on load. Just a single scene component at its root
UE-361604 Composure - Copied Layer/Pass Lost After Level Reload
UE-368511 WebBrowser: the webcache folder created by CEF under the project’s folder contains lots of unnecessary data, some of which inappropriate
UE-366338 Fix GPU crash caused by out-of-bounds LDS access
UE-363167 [CrashReport][Crash] Sequencer!UE::Sequencer::SSequencerSection::Tick() [SSequencerSection.cpp]
UE-360705 [CrashReport][Assert] Sequencer!UE::Sequencer::FSequenceModel::GetSequencer() [SequenceModel.cpp]
UE-354181 [CrashReport][Assert] VulkanRHI!FVulkanSwapChain::Create() [VulkanSwapChain.cpp]
UE-354131 [CrashReport][Assert] Engine!FRayTracingGeometryManager::ReleaseRayTracingGeometryHandle() [RayTracingGeometryManager.cpp]
UE-341570 [CrashReport][Assert] Renderer!FPrimitiveSceneInfo::IsCachedRayTracingGeometryValid() [PrimitiveSceneInfo.cpp]