We’ve got hotfix 5.7.4 coming your way with over 40 fixes and updates!
Please feel free to share feedback and discuss the current version in the release topic, Unreal Engine 5.7 Released.
If you experience a bug with the 5.7.4 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form.
Notes to consider: Beginning with UE 5.7, Linux will transition from SDL2 to SDL3. Users with customizations to SDL2 code who are interested in switching to UE 5.7 should be aware that they will need to rework those changes for SDL3.
| Issue | Summary |
|---|---|
| UE-360744 | [CrashReport][Crash] Text3D!UText3DDefaultStyleExtension::PreRendererUpdate() [Text3DDefaultStyleExtension.cpp] |
|---|---|
| UE-367673 | Log spam: LogVulkanRHI: Warning: vkGetPhysicalDeviceSurfaceFormatsKHR returned 2 formats, expected 3! in Linux UE |
| UE-367671 | The Bug Submission Form link is broken when click it on the Crash Report Client window |
| UE-366333 | Build game for Designed for iPad fails in Installed Build |
| UE-366079 | GatherText won’t complete successfully if launched from the Localization Dashboard |
| UE-366044 | Assembly Duplication Crashes when Duplicating a Locked Assembly |
| UE-365830 | [CrashReport][Assert] Renderer!Nanite::FMaterialsSceneExtension::FRenderer::UpdateSceneUniformBuffer() [NaniteMaterialsSceneExtension.cpp] |
| UE-365821 | [CrashReport][Assert] PCG!static bool FPCGAttributeFilterElementBase::DoFiltering::25::::operator() [PCGAttributeFilter.cpp] |
| UE-365209 | Update EOSSDK to 1.19.0.3 |
| UE-365108 | Make Rotator Attribute doesn’t work with Make Rot from Euler Angle with all inline constants |
| UE-365051 | Nullptr landscape info crash during cook with invalid target layers |
| UE-364468 | PCG Tool Actor sometimes loses its root component on map reload |
| UE-364161 | Iterative Cell in PCG Builder can duplicate resources |
| UE-363928 | Recent change to handle symbolic links in Utils.cs does not handle Windows deduplication |
| UE-363885 | [PCG] Clean spline nodes re-exeute when changing parameters |
| UE-363684 | Text3D spawnable breaks rich text styles |
| UE-363644 | Rendering Wipe_Team_A graphic in MRQ results in a white background instead of the intended team background |
| UE-363634 | Geometry Mask does not work in Rundown Worlds when PIE is active |
| UE-363349 | PCG Builder is crashing when too many actors are processed |
| UE-363147 | [PCG] Graph parameters C++ API for soft object paths/class paths doesn’t work in some instances |
| UE-363082 | NVIDIA async compute driver bug when running with driver 571.23 or newer |
| UE-363074 | Cloth Asset - Crash, DDC corruption, and unrecoverable data when specifying two skeletal meshes with subset skeletons in a Merge or SimAccessoryMesh node. |
| UE-362609 | Crash occurs when the Transfer button is clicked in the WeightMap node details |
| UE-362381 | Cloth Asset - Crash when reloading a cloth asset while it is being simulated. |
| UE-361984 | Min Point Spacing is ignore in Spline mode in PCG Tool mode |
| UE-359961 | Installed Build - Consoles fail with error: [File:D:\Unreal Projects\UE-49431975\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompilerEditor.cpp] [Line: 597] |
| UE-358545 | Unable to interact or collide with geometry collection after Removal on Sleep or Break timer finishes, yet unbroken piece continue to render |
| UE-356267 | [CrashReport][Assert] RigVMEditor!SRigVMGraphNode::AddPin() [SRigVMGraphNode.cpp] |
| UE-356261 | [CrashReport][Crash] Engine!USkeletalMeshComponent::AddClothingBounds() [SkeletalMeshComponentPhysics.cpp] |
| UE-354493 | Packaging Electric Dreams projects results in Unknown Error |
| UE-295342 | [CrashReport][Assert] UnrealEditor-ImageWrapper!bool UE::ImageWrapper::Private::FTiffImageWrapper::UnpackIntoRawBufferImpl<unsigned short, unsigned short, false, UE::ImageWrapper::Private::TiffImageWrapper::TDefaultAdapter<unsigned short, unsigned short>> |
| UE-295257 | [CrashReport][Assert] Locomotor!FLocomotor::UpdateFeetTargets() [LocomotorCore.cpp] |
| UE-363410 | ‘Pure’ blueprint actors with Text3D components sometimes do not show any of its components on load. Just a single scene component at its root |
| UE-361604 | Composure - Copied Layer/Pass Lost After Level Reload |
| UE-368511 | WebBrowser: the webcache folder created by CEF under the project’s folder contains lots of unnecessary data, some of which inappropriate |
| UE-366338 | Fix GPU crash caused by out-of-bounds LDS access |
| UE-363167 | [CrashReport][Crash] Sequencer!UE::Sequencer::SSequencerSection::Tick() [SSequencerSection.cpp] |
| UE-360705 | [CrashReport][Assert] Sequencer!UE::Sequencer::FSequenceModel::GetSequencer() [SequenceModel.cpp] |
| UE-354181 | [CrashReport][Assert] VulkanRHI!FVulkanSwapChain::Create() [VulkanSwapChain.cpp] |
| UE-354131 | [CrashReport][Assert] Engine!FRayTracingGeometryManager::ReleaseRayTracingGeometryHandle() [RayTracingGeometryManager.cpp] |
| UE-341570 | [CrashReport][Assert] Renderer!FPrimitiveSceneInfo::IsCachedRayTracingGeometryValid() [PrimitiveSceneInfo.cpp] |