Hotfix 5.7.3 is hot off the press with 45+ fixes and updates!
Please feel free to share feedback and discuss the current version in the release topic, Unreal Engine 5.7 Released.
If you experience a bug with the 5.7.3 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form .
Notes to consider: Beginning with UE 5.7, Linux will transition from SDL2 to SDL3. Users with customizations to SDL2 code who are interested in switching to UE 5.7 should be aware that they will need to rework those changes for SDL3.
| Issue | Summary |
|---|---|
| UE-337072 | [CrashReport][Assert] RenderCore!EmitNullShaderParameterFatalError() [ShaderParameterStruct.cpp] |
|---|---|
| UE-361799 | Chaos Cloth Asset - Wrong vertex colors imported from the StaticMeshImport node. |
| UE-361711 | Visibility and Arrange modifier conflicts |
| UE-361535 | Int Overflow in MRQ with 16k Renders |
| UE-361497 | Performance issue with Pixotope project related to Auto-Size modifier |
| UE-361420 | Crash on engine shutdown when scene state editor opened |
| UE-361323 | Media IO - Media Capture takes multiple frames to start outputting |
| UE-361229 | Rundown refresh assinging ‘none’ values to the remote control entities causing data loss and incorrect visual |
| UE-361139 | Line shaped artifacts when Lumen and/or MegaLights are enabled |
| UE-361051 | Groom - Dwarf Animation hair popping issue |
| UE-361002 | Editor crashes after entering Text value for Level Sequence Event Track payload |
| UE-360961 | [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:745] |
| UE-360920 | MediaProfile media capture crash on PIE |
| UE-360873 | NDI Media - Timecode synchronization doesn’t work |
| UE-360792 | Masked Text in 5.7.2 Using Bevel Color After Changing Text RC Value |
| UE-360708 | [CrashReport][Assert] MovieSceneTools!class UObject () [KeyPropertyParams.h] |
| UE-360641 | PathTracer: two-sided foliage transmission is broken when using substrate |
| UE-360627 | Crash when spawning actors in blueprint or scene state and attaching them to an actor with Translucent Priority Modifier |
| UE-360563 | Chaos Cloth - Wrong capsule orientation in collisions with the environment. |
| UE-360417 | [SwitchBoard] Unable to add nDisplayTest device |
| UE-360053 | Remote Controlled Logos and Cloner Materials don’t Consistently Apply Before Rendering to MRQ |
| UE-359861 | Material Designer default constructed materials exceed texture sampler count in Mac, causing material to fail compilation |
| UE-359856 | Text3D Incorrectly Rendering Certain Glyphs |
| UE-359652 | Morph Targets are unable to return to 0.0 |
| UE-359447 | NDI - Frame Rate Property Does Not Appear in Media Profile |
| UE-359321 | Vulnerability in Remote Control Plugin - Missing Access Checks |
| UE-358864 | Chaos performance regression in UE5.7 than UE5.6 because the solver iteration count changed to -1 |
| UE-358652 | Composure - Resolution Incorrectly Shows 1920x1080 After Clicking Off Layer |
| UE-358651 | Media Profile - Media Source Stops Playing After Exiting PIE |
| UE-358649 | [CrashReport][Assert] PCG!UPCGLandscapeSplineData::GetTransformAtDistance() [PCGLandscapeSplineData.cpp] |
| UE-358636 | [CrashReport][Crash] ControlRigEditor!FControlRigEditorModule::BakeToControlRig() [ControlRigEditorModule.cpp] |
| UE-358440 | Rundown bug where scenes from different channels unexpectedly affect each other |
| UE-358424 | [PCG] Fix crash in VT data interface when initializing RT resources on the game thread |
| UE-357937 | Disabled Skeletal Mesh Sections cause Shadow Ray Tracing Flicker |
| UE-357764 | Quick Render - Incorrect Perspective When Camera is Parented |
| UE-357747 | [CrashReport][Assert] MetalRHI!ConvertSurfaceDataToFColor() [MetalRenderTarget.cpp] |
| UE-357406 | NDI Media - Just in Time Rendering option creates color artifacts when enabled |
| UE-357261 | GitHub 14138 : VulkanRHI Fix R16_SFLOAT color conversion to FLinearColor |
| UE-356717 | Morph target is not applied on the first frame in Level Sequence |
| UE-355697 | Cloth Asset - Invalid LOD0 error when creating a sim only Cloth Asset. |
| UE-354106 | [CrashReport][Crash] Engine!USkeletalMeshComponent::AddClothingBounds() [SkeletalMeshComponentPhysics.cpp] |
| UE-352950 | Animation Constraint Jitter in Sequence when Constraining Layered Control Rig node |
| UE-350732 | Switchboard - syncstatus does not respect “Engine Sync Method” set to “Use Existing” |
| UE-341569 | [CrashReport][Assert] D3D12RHI!FD3D12DynamicRHI::HandleFailedD3D12Result() [D3D12Util.cpp] |
| UE-313616 | [CrashReport][Assert] SkeletalMeshUtilitiesCommon!static void BuildMorphTargetsInternal() [LODUtilities.cpp] |
| UE-297615 | XR - Editor Crashes when beginning a VRPreview with NetMode set to Client |
| UE-295331 | [CrashReport][Crash] RHI!UE::RHI::GPUProfiler::FGPUProfilerSink_StatSystem::FQueueState::EndBreadcrumb() [GPUProfiler.cpp] |