5.7.2 Hotfix Released

Hotfix 5.7.2 has arrived with over 150 fixes and updates!

Please feel free to share feedback and discuss the current version in the release topic, Unreal Engine 5.7 Released

If you experience a bug with the 5.7.2 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form .

UE-351892 Invalid Landscape Normals at component boundaries and subsections In Packaged Build
UE-349197 Right eye looks worse than left with Deferred
UE-354140 [CrashReport][Crash] ApplicationCore!invocation function for block in FMacWindow::ApplySizeAndModeChanges() [MacWindow.cpp]
UE-359466 Crash Opening a 2nd Viewport and switching to Path Tracing mode In QAVirtualProduction
UE-358443 Assertion failed: Assertion failed: IsValid() pointing to DirectManipulationCombo becoming invalid while working the Control Rig graph
UE-358404 OpenTrackIO implementation is missing the projection offset parameter.
UE-358373 Exposed rig parameters don’t work if they themselves expose an inner rig’s parameters
UE-358340 [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:745]
UE-358329 Quick Render - Current Viewport mode modifies level sequence start/end markers
UE-358227 nDisplay: InCamera is not visible on Outers when the Chromakey type ‘Inner Frustum’ is enabled.
UE-358204 Crash on Engine startup when Cinematic Assembly Tools plugin is enabled
UE-358175 Crash when enabling Rendering Debug Options in UEMHC
UE-358132 Automotive Project Templates
UE-358124 Editor crashes after Undo to Text3D style
UE-358123 Update shaders to be more aware of tree properties
UE-357995 Memory corruption issues with BlendPosesTogetherPerBone
UE-357933 Foliage condition system
UE-357904 Platform menu can select a default platform that is not installed
UE-357806 [5.7.1] Infinite loop in Text3D
UE-357743 [CrashReport][Assert] Landscape!static bool ALandscape::PrepareLayersTextureResources::2::::operator() [LandscapeEditLayers.cpp]
UE-357703 Pytorch no longer downloads using internal pip install on Windows
UE-357651 nDisplay: Always render outers on offscreen nodes
UE-357634 Added UV1 and UV2 data into PVE mesh, Added generation data in UV0.X
UE-357621 [PVE] Fix for missing bones
UE-357505 [PCG] UPCGLandscapeData::InitializeTargetMetadata crash
UE-357471 Framerate drops to 10fps on Android 16 devices due to Vulkan not waiting for end-of-frame event
UE-357448 Ensure firing when inspecting global overrides
UE-357392 Fix issue with wrong pcallstacks vs callstacks in Apple Crashreports
UE-357349 [PCG] Potential ensure/crash when inspecting if the garbage collection runs during a generation.
UE-357247 Remote Control Disappearing after Entering and Exiting Play Mode
UE-357245 Text3D RTL and LTR fonts duplicated characters
UE-357108 Crash with Control Rig, garbage collection and Physics Asset
UE-357097 Fix driver cache PSO creation hitches
UE-357088 Some Mali Android 9 devices have rendering artifacts when running Vulkan
UE-357073 [CrashReport][Assert] ControlRig!FModularRigModel::PatchModelsOnLoad() [ModularRigModel.cpp]
UE-357042 Set/GetPointFromRange is ignoring the StartIndexRange
UE-357016 C# tools: Turn off Nuget Audit for all non-analyze targets
UE-357003 PCG Partition actors are not generating on BeginPlay in PIE
UE-356989 Text3D Component nested in a component in a Blueprint causes issues with the Text3D mesh transform
UE-356936 When loading a video into a File Media Source the video is completely corrupted
UE-356857 Local PCG Component doesn’t inherit from the component tags of the original
UE-356855 Dirty generated on load partition actors
UE-356798 Crash on 5.7 when running with the Vulkan RHI and async compute
UE-356739 Crash on opening modular rig with physics
UE-356518 GitHub 14110 : Fix an implementation mistake of FRenderCommandFence
UE-356487 [PCG] Ensure in PCGDataCollectionPacking::ComputePackedSizeBytes()
UE-356480 Non-normalized Rotation in IK Chains Op
UE-356467 Integrate Windows touch input changes to UE 5.7.x
UE-356436 Android/iOS memory mapped alignment of 1 byte is too small for animation compressed data
UE-356421 Foliage face orientation is not correct.
UE-356411 Changing the allowed types of both input and output pin at the same time ensure.
UE-356381 Crash - Foliage palette node with an instance set to none crashes UE on export
UE-356361 MRG - MP4 rendering output failing and UE crashes
UE-356359 DoDeferredRender will not UpdateBound correctly when NavigationCachedBoundsUpdated
UE-356317 [CrashReport][Crash] WebBrowser!FMobileJSScripting::ConvertObject() [UnrealType.h]
UE-356309 [CrashReport][Assert] PCG!FPCGSplineIntersectionElement::ExecuteInternal() [PCGSplineIntersection.cpp]
UE-356307 [CrashReport][Crash] PCG!UPCGSubsystem::GetPCGWorldActor() [PCGSubsystem.cpp]
UE-356302 [CrashReport][Assert] MeshModelingToolsExp!USelfUnionMeshesTool::ConvertInputsAndSetPreviewMaterials() [SelfUnionMeshesTool.cpp]
UE-356300 [CrashReport][Crash] MeshConversion!DynamicMeshToMeshDescriptionConversionHelper::SetAttributesFromOverlayUE::Math::TVector2() [DynamicMeshToMeshDescription.cpp]
UE-356274 [CrashReport][Crash] DaySequence!static float () [DaySequenceActor.cpp]
UE-356267 [CrashReport][Assert] RigVMEditor!SRigVMGraphNode::AddPin() [SRigVMGraphNode.cpp]
UE-356259 [CrashReport][Assert] UdpMessaging!DeserializeSafeLookupForFindObject_InThread() [UdpDeserializedMessage.cpp]
UE-356251 [CrashReport][Assert] Landscape!FLandscapeGroup::TickEdgeFixup() [LandscapeGroup.cpp]
UE-356250 [CrashReport][Assert] Landscape!ULandscapeTextureHash::SetHash64() [LandscapeTextureHash.cpp]
UE-356219 [CrashReport][Assert] DataflowEngine!bool ObjectPtr_Private::IsObjectPtrEqualUObject() [ObjectPtr.h]
UE-356199 [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:745]
UE-356198 Instanced HLOD components always have their own HLOD batching policy set to instancing
UE-356197 [CrashReport][Ensure] UnrealEditor-PCGEditor!PCGEditorGraphNodeBase::ShouldDisplayAsActive(UPCGEditorGraphNodeBase const *,IPCGGraphExecutionSource const *,FPCGStack const *) [Engine/Plugins/PCG/Source/PCGEditor/Private/Nodes/PCGE…
UE-356195 Composure: Aggregation of issues fixed
UE-356030 [CrashReport][Ensure] UnrealEditor-PCG!FPCGRuntimeGenScheduler::TickQueueComponentsForGeneration(FPCGRuntimeGenScheduler::FTickQueueComponentsForGenerationInputs const &,TMap<FPCGRuntimeGenScheduler::FGridGenerationKey,double,FDef…
UE-356029 [CrashReport][Ensure] UnrealEditor-PCG!static void ``FPCGInstanceDataProviderProxy::PostSubmit’::2'::<lambda_1>::operator()'::60’::<lambda_1>::operator()(class FRDGBuilder & const, const struct FGPUSceneWriteDelegateParams & con…
UE-355942 Crash when using Spawn Actor task with Blueprint Actors
UE-355641 Motion Design - The Editor crashes to Fatal error when creating a new level after previewing a Data Link Graph
UE-355639 The bake_transform_with_settings method works in 5.6 but not 5.7
UE-355621 HLOD generation can run out of space in the FName table
UE-355578 Crash when moving downloaded Megaplants Fab asset to another folder
UE-355527 Crash when running TG in a BP node for Export without providing a TextureGraph asset
UE-355492 Preview output is flickering in nDisplay configurator
UE-355446 [PCG] Operations on polygons after a point transform are sometime stale
UE-355178 IPhonePackager Codesign not working on MacOS 26
UE-355174 Crash occurs when opening a new Content Browser 1 after resetting to default layout
UE-355048 GitHub 14064 : Renderer: Export FViewInfo::GetPrimaryView to fix linker errors
UE-355024 Opening in existing browser session error after trying to open two instances of the same .uproject on Linux
UE-354923 Collapse node loses its tags
UE-354812 Blueprint nodes can hit an ensure when no pins are connected
UE-354778 Landscape weight-blended layers don’t paint exclusively anymore
UE-354767 [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:745]
UE-354761 [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:745]
UE-354759 [CrashReport][Ensure] UnrealEditor-PCG!FPCGGetBoundsElement::ExecuteInternal(FPCGContext *) [Engine/Plugins/PCG/Source/PCG/Private/Elements/PCGGetBounds.cpp:76]
UE-354622 [CrashReport][Assert] PCG!UPCGDifferenceData::VisitDataNetwork() [PCGDifferenceData.cpp]
UE-354618 [CrashReport][Crash] PCGEditor!FPCGEditorInspectionDataManager::GetInspectionData_Internal() [PCGEditorInspectionDataManager.cpp]
UE-354615 [CrashReport][Crash] Landscape!FModulateAlpha::Modulate() [LandscapeSplineRaster.cpp]
UE-354613 [CrashReport][Assert] SkeletalMeshModelingTools!USkeletalMeshBackedDynamicMeshComponentToolTarget::GetComponent() [SKMBackedDynaMeshComponentToolTarget.cpp]
UE-354498 Disable raw input thread for mice by default
UE-354366 Ensures get triggered during Undo/Redo in the PCG Draw Spline Tool
UE-354342 Fix crash during GC in FPCGGraphTask::LoadCookedData()
UE-354310 Lumen Excessive Noise On Clean Surfaces
UE-354301 Interchange Modules will crash when registering pipeline to missing stack
UE-354225 [CrashReport][Assert] Landscape!FLandscapeGrassMapsBuilder::BuildGrassMapsNowForComponents() [LandscapeGrassMapsBuilder.cpp]
UE-354186 [CrashReport][Crash] RHI!decltype() [GenericPlatformMemory.h]
UE-354141 [CrashReport][Assert] WebBrowser!SAppleWebBrowserWidget::Construct() [ApplePlatformWebBrowser.cpp]
UE-354126 [CrashReport][Crash] Engine!AActor::GetWorld() [Actor.cpp]
UE-354123 [CrashReport][Assert] Landscape!static void () [LandscapeEditLayers.cpp]
UE-354120 [CrashReport][Assert] Landscape!ALandscapeProxy::DisplayObsoleteEditLayerMapCheck() [Landscape.cpp]
UE-354102 [CrashReport][Assert] RigVM!FRigVMRegistry_NoLock::FindOrAddType_NoLock() [RigVMRegistry.cpp]
UE-354091 [CrashReport][Assert] Renderer!ISpatialUpscaler::AddDefaultUpscalePass() [PostProcessUpscale.cpp]
UE-354088 [CrashReport][Crash] WebBrowser!FWebBrowserSingleton::Tick() [WebBrowserSingleton.cpp]
UE-354086 [CrashReport][Assert] WebBrowser!FSlateApplication::Get() [SlateApplication.h]
UE-354084 [CrashReport][Crash] BlueprintGraph!UK2Node_FunctionEntry::AddReferencedObjects() [K2Node_FunctionEntry.cpp]
UE-354083 [CrashReport][Crash] DynamicWind!FDynamicWindTransformProvider::ProvideTransforms() [DynamicWindProvider.cpp]
UE-354082 [CrashReport][Crash] WebBrowser!FWebBrowserSingleton::FWebBrowserSingleton() [WebBrowserSingleton.cpp]
UE-353642 CPU skinning Morph is broken
UE-353213 Root motion extraction breaks on retargeted sequences where root bone name varies between source/target skeletons
UE-353210 The editor display of a Gameplay Camera Rig actor can get stuck on the last run debug info
UE-353206 GetActiveCameraRigEvaluationInfo returns the wrong information when camera rigs are blending
UE-352947 RigUnit_Locomotor.h throws an error when opening projects
UE-352906 [PCG] Actors created by the tool mode are not pickable in the editor (in actor properties)
UE-352719 [AI] StateTreePropertyRef does not have option for Promote to Parameter
UE-352397 Default Asset Name is not reset when settings the Active Production to None
UE-350532 [PCG] Editor toolmode drawing doesn’t work when the collision profiles don’t have the collision flag
UE-350319 No default platform selected in the Platform menu causes Package Project and Cook Content to appear disabled
UE-350139 NDI Media Source - Low quality render when receiving UYVA formatted streams
UE-350040 [PCG] Copying attribute from single-valued point set to data domain logs warning
UE-349904 Wrong Ambient Occlusion on the FBXLegacyPhongSurfaceMaterial
UE-349674 Editor reimports forever when content was imported as a level instance actor
UE-349600 Anim Details: location controls do not filter channel curves correctly
UE-349466 Reimporting of skeletal mesh results in a scrambled skeletal mesh
UE-349458 Meta Mobile with Mobile Deferred Fails to Render Direct Lighting in Right Eye
UE-349137 Color Grading Panel - Naming Cluster Groups not displaying properly
UE-348939 Export Texture Graph crashes the engine
UE-348877 [PCG] When user select ‘None’ in editor toolmode, default to Actor, or do not allow none.
UE-348776 [CrashReport][Assert] D3D12RHI!FD3D12BindlessDescriptorAllocator::ResizeGrowAndAllocate() [D3D12BindlessDescriptors.cpp]
UE-348472 [PCG] GPU Landscape data interface has noticeable edge when using CPU upload path
UE-348442 Virtual Production - In-Camera VFX window not displaying preview with 2110 NDCs
UE-348257 AJA output via a nDisplay media actor will look blurry
UE-341565 [CrashReport][Crash] Engine!FPrimitiveSceneInfoData::SetLastRenderTime() [PrimitiveSceneInfoData.cpp]
UE-326869 Unpredictable Orthographic Rendering in Viewport
UE-316810 [CrashReport][Crash] KismetCompiler!FKismetCompilerContext::SetCanEverTick() [KismetCompiler.cpp]
UE-316569 [CrashReport][Crash] TurnkeySupport!FTurnkeySupportCallbacks::CookOrPackage() [TurnkeySupportModule.cpp]
UE-315322 A crash may occur when scrubbing through a level sequence
UE-314953 LightCard & Chroma Key Cards- FPS Performance drop when added any type of Lightcards in Small_city_lvl_NoWP
UE-313097 UE on Mac hangs after using ‘Preview via Json…’ option
UE-306434 [CrashReport][Assert] Engine!AActor::Rename() [Actor.cpp]
UE-282926 [CrashReport][Assert] UnrealEditor-Landscape!UE::Landscape::EditLayers::FMergeContext::FMergeContext(ALandscape *,bool,bool) [Engine/Source/Runtime/Landscape/Private/LandscapeEditLayerMergeContext.cpp:41]
UE-265594 All Nodes Crash when primary node exits even when failover is enabled
MH-17145 OOM crash when setting the calibration board parameters too high
MH-17144 [CrashReport][Crash] MetaHumanCharacterEditor!UMetaHumanCharacterParametricBodyProperties::OnConstraintItemsChanged() [MetaHumanCharacterEditorBodyEditingTools.cpp]
MH-17119 Incorrect data set on ingested assets as a result of partial metadata extraction
MH-17084 [CrashReport][Assert] MetaHumanCharacterEditor!UMetaHumanCharacterEditorSubsystem::ApplyBodyDNA() [MetaHumanCharacterEditorSubsystem.cpp]
MH-17083 [CrashReport][Assert] MetaHumanCoreTechLib!FMetaHumanCharacterBodyIdentity::Init() [MetaHumanCharacterBodyIdentity.cpp]
MH-17047 [CrashReport][Assert] MetaHumanPerformance!UMetaHumanPerformanceExportUtils::ApplyNeutralPoseCalibration() [MetaHumanPerformanceExportUtils.cpp]
MH-17000 Unable to cancel auto frame selection if board settings are wrong for the footage
MH-16997 Fix RigLogic RBF solver initialization to always convert DNA data into UE coordinate system
MH-16910 Reimporting MH assets from Fab plugin fails citing asset loaded in memory, failing to reload, when it doesn’t appear to be
MH-16829 Timecode overflow for audio ingested using the Stereo Video Ingest device
MH-16395 During MetaHuman Realtime Animation Groom Simulation resets on LOD change
MH-17006 Grooms of the assembled MH Character are corrupted on 1-3 LOD

Typo with it being 5.7.1 instead of 5.7.2 in the title :slight_smile:

1 Like

Wow, you’re fast lol :slight_smile: Thank you!

1 Like