Hotfix 5.7.2 has arrived with over 150 fixes and updates!
Please feel free to share feedback and discuss the current version in the release topic, Unreal Engine 5.7 Released
If you experience a bug with the 5.7.2 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form .
| UE-351892 | Invalid Landscape Normals at component boundaries and subsections In Packaged Build |
|---|---|
| UE-349197 | Right eye looks worse than left with Deferred |
| UE-354140 | [CrashReport][Crash] ApplicationCore!invocation function for block in FMacWindow::ApplySizeAndModeChanges() [MacWindow.cpp] |
| UE-359466 | Crash Opening a 2nd Viewport and switching to Path Tracing mode In QAVirtualProduction |
| UE-358443 | Assertion failed: Assertion failed: IsValid() pointing to DirectManipulationCombo becoming invalid while working the Control Rig graph |
| UE-358404 | OpenTrackIO implementation is missing the projection offset parameter. |
| UE-358373 | Exposed rig parameters don’t work if they themselves expose an inner rig’s parameters |
| UE-358340 | [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:745] |
| UE-358329 | Quick Render - Current Viewport mode modifies level sequence start/end markers |
| UE-358227 | nDisplay: InCamera is not visible on Outers when the Chromakey type ‘Inner Frustum’ is enabled. |
| UE-358204 | Crash on Engine startup when Cinematic Assembly Tools plugin is enabled |
| UE-358175 | Crash when enabling Rendering Debug Options in UEMHC |
| UE-358132 | Automotive Project Templates |
| UE-358124 | Editor crashes after Undo to Text3D style |
| UE-358123 | Update shaders to be more aware of tree properties |
| UE-357995 | Memory corruption issues with BlendPosesTogetherPerBone |
| UE-357933 | Foliage condition system |
| UE-357904 | Platform menu can select a default platform that is not installed |
| UE-357806 | [5.7.1] Infinite loop in Text3D |
| UE-357743 | [CrashReport][Assert] Landscape!static bool ALandscape::PrepareLayersTextureResources::2::::operator() [LandscapeEditLayers.cpp] |
| UE-357703 | Pytorch no longer downloads using internal pip install on Windows |
| UE-357651 | nDisplay: Always render outers on offscreen nodes |
| UE-357634 | Added UV1 and UV2 data into PVE mesh, Added generation data in UV0.X |
| UE-357621 | [PVE] Fix for missing bones |
| UE-357505 | [PCG] UPCGLandscapeData::InitializeTargetMetadata crash |
| UE-357471 | Framerate drops to 10fps on Android 16 devices due to Vulkan not waiting for end-of-frame event |
| UE-357448 | Ensure firing when inspecting global overrides |
| UE-357392 | Fix issue with wrong pcallstacks vs callstacks in Apple Crashreports |
| UE-357349 | [PCG] Potential ensure/crash when inspecting if the garbage collection runs during a generation. |
| UE-357247 | Remote Control Disappearing after Entering and Exiting Play Mode |
| UE-357245 | Text3D RTL and LTR fonts duplicated characters |
| UE-357108 | Crash with Control Rig, garbage collection and Physics Asset |
| UE-357097 | Fix driver cache PSO creation hitches |
| UE-357088 | Some Mali Android 9 devices have rendering artifacts when running Vulkan |
| UE-357073 | [CrashReport][Assert] ControlRig!FModularRigModel::PatchModelsOnLoad() [ModularRigModel.cpp] |
| UE-357042 | Set/GetPointFromRange is ignoring the StartIndexRange |
| UE-357016 | C# tools: Turn off Nuget Audit for all non-analyze targets |
| UE-357003 | PCG Partition actors are not generating on BeginPlay in PIE |
| UE-356989 | Text3D Component nested in a component in a Blueprint causes issues with the Text3D mesh transform |
| UE-356936 | When loading a video into a File Media Source the video is completely corrupted |
| UE-356857 | Local PCG Component doesn’t inherit from the component tags of the original |
| UE-356855 | Dirty generated on load partition actors |
| UE-356798 | Crash on 5.7 when running with the Vulkan RHI and async compute |
| UE-356739 | Crash on opening modular rig with physics |
| UE-356518 | GitHub 14110 : Fix an implementation mistake of FRenderCommandFence |
| UE-356487 | [PCG] Ensure in PCGDataCollectionPacking::ComputePackedSizeBytes() |
| UE-356480 | Non-normalized Rotation in IK Chains Op |
| UE-356467 | Integrate Windows touch input changes to UE 5.7.x |
| UE-356436 | Android/iOS memory mapped alignment of 1 byte is too small for animation compressed data |
| UE-356421 | Foliage face orientation is not correct. |
| UE-356411 | Changing the allowed types of both input and output pin at the same time ensure. |
| UE-356381 | Crash - Foliage palette node with an instance set to none crashes UE on export |
| UE-356361 | MRG - MP4 rendering output failing and UE crashes |
| UE-356359 | DoDeferredRender will not UpdateBound correctly when NavigationCachedBoundsUpdated |
| UE-356317 | [CrashReport][Crash] WebBrowser!FMobileJSScripting::ConvertObject() [UnrealType.h] |
| UE-356309 | [CrashReport][Assert] PCG!FPCGSplineIntersectionElement::ExecuteInternal() [PCGSplineIntersection.cpp] |
| UE-356307 | [CrashReport][Crash] PCG!UPCGSubsystem::GetPCGWorldActor() [PCGSubsystem.cpp] |
| UE-356302 | [CrashReport][Assert] MeshModelingToolsExp!USelfUnionMeshesTool::ConvertInputsAndSetPreviewMaterials() [SelfUnionMeshesTool.cpp] |
| UE-356300 | [CrashReport][Crash] MeshConversion!DynamicMeshToMeshDescriptionConversionHelper::SetAttributesFromOverlayUE::Math::TVector2() [DynamicMeshToMeshDescription.cpp] |
| UE-356274 | [CrashReport][Crash] DaySequence!static float () [DaySequenceActor.cpp] |
| UE-356267 | [CrashReport][Assert] RigVMEditor!SRigVMGraphNode::AddPin() [SRigVMGraphNode.cpp] |
| UE-356259 | [CrashReport][Assert] UdpMessaging!DeserializeSafeLookupForFindObject_InThread() [UdpDeserializedMessage.cpp] |
| UE-356251 | [CrashReport][Assert] Landscape!FLandscapeGroup::TickEdgeFixup() [LandscapeGroup.cpp] |
| UE-356250 | [CrashReport][Assert] Landscape!ULandscapeTextureHash::SetHash64() [LandscapeTextureHash.cpp] |
| UE-356219 | [CrashReport][Assert] DataflowEngine!bool ObjectPtr_Private::IsObjectPtrEqualUObject() [ObjectPtr.h] |
| UE-356199 | [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:745] |
| UE-356198 | Instanced HLOD components always have their own HLOD batching policy set to instancing |
| UE-356197 | [CrashReport][Ensure] UnrealEditor-PCGEditor!PCGEditorGraphNodeBase::ShouldDisplayAsActive(UPCGEditorGraphNodeBase const *,IPCGGraphExecutionSource const *,FPCGStack const *) [Engine/Plugins/PCG/Source/PCGEditor/Private/Nodes/PCGE… |
| UE-356195 | Composure: Aggregation of issues fixed |
| UE-356030 | [CrashReport][Ensure] UnrealEditor-PCG!FPCGRuntimeGenScheduler::TickQueueComponentsForGeneration(FPCGRuntimeGenScheduler::FTickQueueComponentsForGenerationInputs const &,TMap<FPCGRuntimeGenScheduler::FGridGenerationKey,double,FDef… |
| UE-356029 | [CrashReport][Ensure] UnrealEditor-PCG!static void ``FPCGInstanceDataProviderProxy::PostSubmit’::2'::<lambda_1>::operator()'::60’::<lambda_1>::operator()(class FRDGBuilder & const, const struct FGPUSceneWriteDelegateParams & con… |
| UE-355942 | Crash when using Spawn Actor task with Blueprint Actors |
| UE-355641 | Motion Design - The Editor crashes to Fatal error when creating a new level after previewing a Data Link Graph |
| UE-355639 | The bake_transform_with_settings method works in 5.6 but not 5.7 |
| UE-355621 | HLOD generation can run out of space in the FName table |
| UE-355578 | Crash when moving downloaded Megaplants Fab asset to another folder |
| UE-355527 | Crash when running TG in a BP node for Export without providing a TextureGraph asset |
| UE-355492 | Preview output is flickering in nDisplay configurator |
| UE-355446 | [PCG] Operations on polygons after a point transform are sometime stale |
| UE-355178 | IPhonePackager Codesign not working on MacOS 26 |
| UE-355174 | Crash occurs when opening a new Content Browser 1 after resetting to default layout |
| UE-355048 | GitHub 14064 : Renderer: Export FViewInfo::GetPrimaryView to fix linker errors |
| UE-355024 | Opening in existing browser session error after trying to open two instances of the same .uproject on Linux |
| UE-354923 | Collapse node loses its tags |
| UE-354812 | Blueprint nodes can hit an ensure when no pins are connected |
| UE-354778 | Landscape weight-blended layers don’t paint exclusively anymore |
| UE-354767 | [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:745] |
| UE-354761 | [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:745] |
| UE-354759 | [CrashReport][Ensure] UnrealEditor-PCG!FPCGGetBoundsElement::ExecuteInternal(FPCGContext *) [Engine/Plugins/PCG/Source/PCG/Private/Elements/PCGGetBounds.cpp:76] |
| UE-354622 | [CrashReport][Assert] PCG!UPCGDifferenceData::VisitDataNetwork() [PCGDifferenceData.cpp] |
| UE-354618 | [CrashReport][Crash] PCGEditor!FPCGEditorInspectionDataManager::GetInspectionData_Internal() [PCGEditorInspectionDataManager.cpp] |
| UE-354615 | [CrashReport][Crash] Landscape!FModulateAlpha::Modulate() [LandscapeSplineRaster.cpp] |
| UE-354613 | [CrashReport][Assert] SkeletalMeshModelingTools!USkeletalMeshBackedDynamicMeshComponentToolTarget::GetComponent() [SKMBackedDynaMeshComponentToolTarget.cpp] |
| UE-354498 | Disable raw input thread for mice by default |
| UE-354366 | Ensures get triggered during Undo/Redo in the PCG Draw Spline Tool |
| UE-354342 | Fix crash during GC in FPCGGraphTask::LoadCookedData() |
| UE-354310 | Lumen Excessive Noise On Clean Surfaces |
| UE-354301 | Interchange Modules will crash when registering pipeline to missing stack |
| UE-354225 | [CrashReport][Assert] Landscape!FLandscapeGrassMapsBuilder::BuildGrassMapsNowForComponents() [LandscapeGrassMapsBuilder.cpp] |
| UE-354186 | [CrashReport][Crash] RHI!decltype() [GenericPlatformMemory.h] |
| UE-354141 | [CrashReport][Assert] WebBrowser!SAppleWebBrowserWidget::Construct() [ApplePlatformWebBrowser.cpp] |
| UE-354126 | [CrashReport][Crash] Engine!AActor::GetWorld() [Actor.cpp] |
| UE-354123 | [CrashReport][Assert] Landscape!static void () [LandscapeEditLayers.cpp] |
| UE-354120 | [CrashReport][Assert] Landscape!ALandscapeProxy::DisplayObsoleteEditLayerMapCheck() [Landscape.cpp] |
| UE-354102 | [CrashReport][Assert] RigVM!FRigVMRegistry_NoLock::FindOrAddType_NoLock() [RigVMRegistry.cpp] |
| UE-354091 | [CrashReport][Assert] Renderer!ISpatialUpscaler::AddDefaultUpscalePass() [PostProcessUpscale.cpp] |
| UE-354088 | [CrashReport][Crash] WebBrowser!FWebBrowserSingleton::Tick() [WebBrowserSingleton.cpp] |
| UE-354086 | [CrashReport][Assert] WebBrowser!FSlateApplication::Get() [SlateApplication.h] |
| UE-354084 | [CrashReport][Crash] BlueprintGraph!UK2Node_FunctionEntry::AddReferencedObjects() [K2Node_FunctionEntry.cpp] |
| UE-354083 | [CrashReport][Crash] DynamicWind!FDynamicWindTransformProvider::ProvideTransforms() [DynamicWindProvider.cpp] |
| UE-354082 | [CrashReport][Crash] WebBrowser!FWebBrowserSingleton::FWebBrowserSingleton() [WebBrowserSingleton.cpp] |
| UE-353642 | CPU skinning Morph is broken |
| UE-353213 | Root motion extraction breaks on retargeted sequences where root bone name varies between source/target skeletons |
| UE-353210 | The editor display of a Gameplay Camera Rig actor can get stuck on the last run debug info |
| UE-353206 | GetActiveCameraRigEvaluationInfo returns the wrong information when camera rigs are blending |
| UE-352947 | RigUnit_Locomotor.h throws an error when opening projects |
| UE-352906 | [PCG] Actors created by the tool mode are not pickable in the editor (in actor properties) |
| UE-352719 | [AI] StateTreePropertyRef does not have option for Promote to Parameter |
| UE-352397 | Default Asset Name is not reset when settings the Active Production to None |
| UE-350532 | [PCG] Editor toolmode drawing doesn’t work when the collision profiles don’t have the collision flag |
| UE-350319 | No default platform selected in the Platform menu causes Package Project and Cook Content to appear disabled |
| UE-350139 | NDI Media Source - Low quality render when receiving UYVA formatted streams |
| UE-350040 | [PCG] Copying attribute from single-valued point set to data domain logs warning |
| UE-349904 | Wrong Ambient Occlusion on the FBXLegacyPhongSurfaceMaterial |
| UE-349674 | Editor reimports forever when content was imported as a level instance actor |
| UE-349600 | Anim Details: location controls do not filter channel curves correctly |
| UE-349466 | Reimporting of skeletal mesh results in a scrambled skeletal mesh |
| UE-349458 | Meta Mobile with Mobile Deferred Fails to Render Direct Lighting in Right Eye |
| UE-349137 | Color Grading Panel - Naming Cluster Groups not displaying properly |
| UE-348939 | Export Texture Graph crashes the engine |
| UE-348877 | [PCG] When user select ‘None’ in editor toolmode, default to Actor, or do not allow none. |
| UE-348776 | [CrashReport][Assert] D3D12RHI!FD3D12BindlessDescriptorAllocator::ResizeGrowAndAllocate() [D3D12BindlessDescriptors.cpp] |
| UE-348472 | [PCG] GPU Landscape data interface has noticeable edge when using CPU upload path |
| UE-348442 | Virtual Production - In-Camera VFX window not displaying preview with 2110 NDCs |
| UE-348257 | AJA output via a nDisplay media actor will look blurry |
| UE-341565 | [CrashReport][Crash] Engine!FPrimitiveSceneInfoData::SetLastRenderTime() [PrimitiveSceneInfoData.cpp] |
| UE-326869 | Unpredictable Orthographic Rendering in Viewport |
| UE-316810 | [CrashReport][Crash] KismetCompiler!FKismetCompilerContext::SetCanEverTick() [KismetCompiler.cpp] |
| UE-316569 | [CrashReport][Crash] TurnkeySupport!FTurnkeySupportCallbacks::CookOrPackage() [TurnkeySupportModule.cpp] |
| UE-315322 | A crash may occur when scrubbing through a level sequence |
| UE-314953 | LightCard & Chroma Key Cards- FPS Performance drop when added any type of Lightcards in Small_city_lvl_NoWP |
| UE-313097 | UE on Mac hangs after using ‘Preview via Json…’ option |
| UE-306434 | [CrashReport][Assert] Engine!AActor::Rename() [Actor.cpp] |
| UE-282926 | [CrashReport][Assert] UnrealEditor-Landscape!UE::Landscape::EditLayers::FMergeContext::FMergeContext(ALandscape *,bool,bool) [Engine/Source/Runtime/Landscape/Private/LandscapeEditLayerMergeContext.cpp:41] |
| UE-265594 | All Nodes Crash when primary node exits even when failover is enabled |
| MH-17145 | OOM crash when setting the calibration board parameters too high |
| MH-17144 | [CrashReport][Crash] MetaHumanCharacterEditor!UMetaHumanCharacterParametricBodyProperties::OnConstraintItemsChanged() [MetaHumanCharacterEditorBodyEditingTools.cpp] |
| MH-17119 | Incorrect data set on ingested assets as a result of partial metadata extraction |
| MH-17084 | [CrashReport][Assert] MetaHumanCharacterEditor!UMetaHumanCharacterEditorSubsystem::ApplyBodyDNA() [MetaHumanCharacterEditorSubsystem.cpp] |
| MH-17083 | [CrashReport][Assert] MetaHumanCoreTechLib!FMetaHumanCharacterBodyIdentity::Init() [MetaHumanCharacterBodyIdentity.cpp] |
| MH-17047 | [CrashReport][Assert] MetaHumanPerformance!UMetaHumanPerformanceExportUtils::ApplyNeutralPoseCalibration() [MetaHumanPerformanceExportUtils.cpp] |
| MH-17000 | Unable to cancel auto frame selection if board settings are wrong for the footage |
| MH-16997 | Fix RigLogic RBF solver initialization to always convert DNA data into UE coordinate system |
| MH-16910 | Reimporting MH assets from Fab plugin fails citing asset loaded in memory, failing to reload, when it doesn’t appear to be |
| MH-16829 | Timecode overflow for audio ingested using the Stereo Video Ingest device |
| MH-16395 | During MetaHuman Realtime Animation Groom Simulation resets on LOD change |
| MH-17006 | Grooms of the assembled MH Character are corrupted on 1-3 LOD |