5.7.1 Hotfix Released

Hotfix 5.7.1 is here with just shy of 100 fixes & updates!

Please feel free to share feedback and discuss the current version in the release topic, Unreal Engine 5.7 Released.

If you experience a bug with the 5.6.1 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form .

Notes to consider: Beginning with UE 5.7, Linux will transition from SDL2 to SDL3. Users with customizations to SDL2 code who are interested in switching to UE 5.7 should be aware that they will need to rework those changes for SDL3.

Issue Summary
UE-193929 Editor becomes unresponsive when moving camera forward if Path Tracing view mode is enabled with mGPU
UE-227868 Cinematic MetaHumans in Level Viewport cause AMD GPU crashes
UE-250430 Skeletal mesh ddc key is always regenerated on load when LOD bones to remove are set
UE-282899 [CrashReport][Assert] UnrealEditor-Engine!ProcessCompiledGlobalShaders(TArray<TRefCountPtr,TSizedDefaultAllocator<32> > const &) [Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompilerEditor.cpp:597]
UE-295331 [CrashReport][Crash] RHI!UE::RHI::GPUProfiler::FGPUProfilerSink_StatSystem::FQueueState::EndBreadcrumb() [GPUProfiler.cpp]
UE-296303 [CrashReport][Assert] PythonScriptPlugin!FPythonScriptPlugin::InitializePython() [PythonScriptPlugin.cpp]
MH-16056 As a clothing creator I want to frictionlessly create and edit maps in the map creation tool in dataflow and also know they will not change on their own
UE-314337 Occasional crash when attempting to right-click in the rig graph on a new control rig editor window
UE-314507 [CrashReport][Crash] ControlRig!FControlRigControlPose::SavePose() [ControlRigPose.cpp]
UE-314837 Editor crashes when changing the environment from standalone to editor in the mass debugger tool
UE-321961 nDisplay - Crash: Media groups create subobjects that lose their outer reference during Sequencer operations
UE-331827 Mac - Aprroaching stands Max Neighbor Per Cell and Color Propagation in ContentExamples causes reflection flickering
UE-333866 Executing Pathtracing testing encounter SIGSEGV: invalid attempt to access memory at address 0x0
UE-337072 [CrashReport][Assert] RenderCore!EmitNullShaderParameterFatalError() [ShaderParameterStruct.cpp]
UE-347106 GitHub 13887 : Free pending-delete Virtual Texture immediately in Loadmap to avoid the fatal assert in FVirtualTextureAllocator::AcquireBlock
UE-348042 [CrashReport][Crash] Landscape!static bool () [LandscapeEditInterface.cpp]
UE-348043 [CrashReport][Crash] Text3D!UText3DDefaultLayoutExtension::PreRendererUpdate() [Text3DDefaultLayoutExtension.cpp]
UE-348441 DoF flicker with nvidia graphics driver 581
UE-348759 [CrashReport][Crash] RigVMDeveloper!URigVMNode::FindPin() [RigVMNode.cpp]
UE-348774 [CrashReport][Assert] Engine!static const wchar_t () [HLSLMaterialDerivativeAutogen.cpp]
MH-16702 Crash on several platforms after MetaHuman Character changes to a higher fidelity LOD
UE-349413 Running InstalledBuilds WithDDC=true fails with Error: !Job.Input.bCompilingForShaderPipeline [File:D:\Unreal Projects\UnrealEngine-5.7\Engine\Source\Runtime\RenderCore\Private\ShaderCore.cpp] [Line: 1825]
UE-349535 Crash when megalight=1, Substrate=1 and GBufferFormat=1.
UE-349586 Cloth Asset - Crash when importing morph targets into clothing
UE-349638 [PCG] When generating in PIE, both editor and game worlds are rendered, doubling rendering cost
UE-349680 Arc tracker not tracking spawnable objects
UE-349718 Preview platform to Mac Metal SM6 crashes with FRayTracingLightingMS error
UE-349844 Motion Design - Several Material Channels are "Incompatible
UE-349879 Assert/crash after deleting middle landscape spline point and selecting Cancel
UE-349964 MRG - Empty Multilayer EXR Output with 2+ Layers/Multipart/Burnin
UE-350012 Top Down Twin Stick - The dash button does not work on Blueprint
UE-350013 Cloner does not update masked material
UE-350020 Side Scroller template - Moving towards the right side of the screen prevents character from jumping
UE-350057 State Node Event Functions are deprecated and hidden when they shouldn’t be
UE-350131 [Audio][StreamCache] Memory leak due to streaming chunk reference counting
UE-350135 nDisplay node crashes while exiting
UE-350183 Fix potential LogInstanceProxy log spam
UE-350206 Potential crash when exporting geometry cache to USD due to missing velocities
UE-350214 Mover character montage replication desync on sim proxies if starting position is not 0
UE-350230 Crash after switching Platform Preview from Android to iOS
UE-350293 [PCG] Polygon offset can create metadata errors
MH-16763 Calibration Generation - Clicking “Run Calibration” or “Run Auto Frame Selection” crashes the editor to Assertion Failed
UE-350354 MRQ - Console Variables Set by is After Render
UE-350449 Error when running OpenWorld with -RHIValidation
UE-350452 GAS Generic Replication: the GameplayTagCountContainer Continually Replicates ‘None’
UE-350508 VP - Multiple LogUdpMessaging: Warning in output.log - Possible for double delivery
UE-350545 GitHub 13964 : Fix aliased textures to use correct views on vulkan
UE-350714 VCam pixel streaming ARKit LiveLink fails reconnect
UE-350810 URollbackBlackboard::BlackboardEntry Crash on Mover Component Initialization
UE-351092 Cloth Asset - Crash in the TransferSkinWeight node when a non-manifold mesh is used with the inpaint method
UE-351162 Crash when saving a Rig Module while having a Connector selected in the Rig Hierarchy
UE-351391 [GroomSolver] Crash occurs upon evaluation of Groom Dataflow in DeformerGroomInterfaceUtils.h:187 w/mesh deformer set to “DG_GuidesSolver”
UE-351395 Ndisplay with Global Latency set to 1 is causing the outer to become corrupt.
UE-351409 Validate SDL Camera plugin on AMD hardware
UE-351643 Deleting layer with scene capture(s) no longer destroys the scene capture component
UE-351685 [PCG] FPCGGraphCompilerGPU::BuildComputeGraphTask not using proper outer causing unwanted object reuse
UE-351770 Sun light direction is wrong in the Celestial Sky Plugin
UE-351868 Quick Launch fails on some Android devices
UE-351872 Convert tool crashes on converting multi-selected dynamic meshes to static mesh
UE-351904 [Sequencer] “Render CustomDepth Pass” is not toggled by Level Sequences.
UE-352089 Crash when adding IK Goal to Full Body IK Solver - 5.7.1 Tracker
UE-352196 VkEvent handle leak when using Split Barriers in Vulkan
UE-352410 Dynamic Mesh Converter creates an incomplete dynamic mesh with no shadows or bounding box causing visual issues
UE-352412 Crash when generating groom cards from previous LODs
UE-352426 EOS: 1.18.1.2 Binary Update
UE-352461 Crash when enabling LocalFixedTime on DaySequenceModifierComponent with null sequence
UE-352528 Editor crash when closing due to SAssetView kept alive too long
UE-352701 Cloth Asset - Crash while merging weight maps using the MergeClothCollections node.
MH-16864 Crash when interacting with SKM exported from MetaHuman Creator
UE-352731 The User cannot set value on Interval inside a UserDefinedStruct/DataTable Editor
UE-352736 Evaluation scope instance data fails if only blueprint node are used.
UE-352758 Comment blocks in blueprints were showing up with the editors preferences but shouldn’t
UE-352959 Iris - ObjectPoller did not force poll object references after GC
UE-352978 Shader might not compile correctly with Substrate
UE-352979 Intro To Unreal - In-Editor Documentation plugin cannot be enabled
UE-353149 [CrashReport][Assert] DerivedDataCache!UE::DerivedData::FTimeAveragedStat::Add() [DerivedDataCacheStats.cpp]
UE-353177 [CrashReport][Ensure] UnrealEditor-PCG!FPCGComputeGraphElement::ExecuteInternal(FPCGContext *) [Engine/Plugins/PCG/Source/PCG/Private/Compute/Elements/PCGComputeGraphElement.cpp:140]
UE-353204 Crash in Engine when loading a level sequence from take recorder with Gameplay Camera set up on player
UE-353208 Opening the Blueprint palette crashes the editor if the Gameplay Cameras plugin is enabled
UE-353209 Some camera rig assets are always dirtied when running PIE, and the editor always asks to re-save them
UE-353222 [PCG] Metadata operations on position & local position on Polygon2D can crash if there is more than 64/256 vertices
UE-353309 [CrashReport][Crash] UnrealEditor-AvalancheOutliner!FAvaOutliner::Refresh() [Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheOutliner/Private/AvaOutliner.cpp:445]
UE-353363 Clone - IPhonePackager Codesign not working on MacOS 26
UE-353406 UBT will crash when building with -NoEngineChanges and there are some engine changes
UE-353502 Physics Control is not marked as Beta in UE 5.7.0 (still shows Experimental)
UE-353619 Weightmap do not reload properly from existing cloth assets
UE-353701 ShowFlag.VisualizePostProcessStack displays corrupt scene when enabled
UE-353720 Motion Design Template project has default thumbnails instead of the intended one
UE-353722 Broadcast’ template with no content appears in the Project Creation wizard
UE-353734 Home Panel - Roadmap links
UE-353764 Text3D compilation error when building Linux UnrealServer target
UE-353909 M&E Template Projects Should Not Set r.Tonemapper.Sharpen=2
UE-353929 Holes Visible in the Terrain
UE-353990 AIE: Fix Evaluating Constraints when baking, snapper, trails with simulation
UE-354049 Heterogeneous Volumes: Compositing artifacts under play mode when “Composites with Translucency” is enabled
UE-354082 [CrashReport][Crash] WebBrowser!FWebBrowserSingleton::FWebBrowserSingleton() [WebBrowserSingleton.cpp]
UE-354128 [CrashReport][Assert] UnrealEd!FEditorModeTools::FEditorModeTools() [EditorModeManager.cpp]